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authorJoris2015-11-15 20:17:25 +0100
committerJoris2015-11-15 20:17:25 +0100
commit79a9db1c532995c7c760bfb518b43d92dd703280 (patch)
tree3a9fce622db301b8ebcc9f4f2c50ad89e4e7c182 /src/View/Game.elm
parent4710e5ac30c44ca8b48a0b2b60ea74b1573b084b (diff)
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Change points move type and speed at each level
Diffstat (limited to 'src/View/Game.elm')
-rw-r--r--src/View/Game.elm5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/View/Game.elm b/src/View/Game.elm
index f99369d..2651f8d 100644
--- a/src/View/Game.elm
+++ b/src/View/Game.elm
@@ -144,15 +144,16 @@ renderScore boardSize currentRoundTime rounds score =
{ x = 0.0
, y = boardSize.y / 2 - 35
}
+ scoreText = "L" ++ (toString << currentLevelNumber <| score) ++ " - " ++ (toString score)
in if currentRoundTime < 5000
then
case List.head rounds of
Just round ->
renderText boardSize scorePos (roundView round)
Nothing ->
- renderText boardSize scorePos (toString score)
+ renderText boardSize scorePos scoreText
else
- renderText boardSize scorePos (toString score)
+ renderText boardSize scorePos scoreText
renderText : Vec2 -> Vec2 -> String -> Svg
renderText boardSize pos content =