From 4521cdf1bb5725c9d497e5fb0c03943ad03a052f Mon Sep 17 00:00:00 2001 From: Joris Guyonvarch Date: Sun, 5 Oct 2014 23:10:18 +0200 Subject: Adding multiple moving points to catch --- src/Enemy.elm | 27 --------------------------- 1 file changed, 27 deletions(-) delete mode 100644 src/Enemy.elm (limited to 'src/Enemy.elm') diff --git a/src/Enemy.elm b/src/Enemy.elm deleted file mode 100644 index 0f986aa..0000000 --- a/src/Enemy.elm +++ /dev/null @@ -1,27 +0,0 @@ -module Enemy where - -import Vec2 (..) -import Board (boardDiagonal) - -type Enemy = - { initTime : Float - , initPos : Vec2 - , initDest : Vec2 - , move : Float -> Vec2 -> Vec2 -> Float -> Vec2 - } - -enemyMove : Enemy -> Float -> Vec2 -enemyMove enemy time = - enemy.move enemy.initTime enemy.initPos enemy.initDest time - -enemySize : Float -enemySize = 5 - -enemySpeed : Float -> Float -enemySpeed dt = dt / 25 - -enemySpawnDist : Float -enemySpawnDist = boardDiagonal * 3 / 5 - -enemyAwayDist : Float -enemyAwayDist = boardDiagonal -- cgit v1.2.3