From a1a3dbadffaaab290a6b6bb4b61df787d3b8ffdd Mon Sep 17 00:00:00 2001 From: Joris Guyonvarch Date: Fri, 3 Oct 2014 16:18:24 +0200 Subject: Adding a target to catch --- src/EnemyState.elm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/EnemyState.elm') diff --git a/src/EnemyState.elm b/src/EnemyState.elm index 81766bf..fed2981 100644 --- a/src/EnemyState.elm +++ b/src/EnemyState.elm @@ -18,12 +18,12 @@ initEnemyState = , lastSpawn = -spawn } -playerEnemyCollision : Float -> Player -> Enemy -> Bool -playerEnemyCollision time player enemy = - let enemyPos = enemyMove enemy time - in (distance enemyPos player.pos) < enemySize + playerSize - playerEnemiesCollision : Float -> Player -> [Enemy] -> Bool playerEnemiesCollision time player enemies = let collision = playerEnemyCollision time player in length (filter collision enemies) > 0 + +playerEnemyCollision : Float -> Player -> Enemy -> Bool +playerEnemyCollision time player enemy = + let enemyPos = enemyMove enemy time + in (distance enemyPos player.pos) < enemySize + playerSize -- cgit v1.2.3