From 4521cdf1bb5725c9d497e5fb0c03943ad03a052f Mon Sep 17 00:00:00 2001 From: Joris Guyonvarch Date: Sun, 5 Oct 2014 23:10:18 +0200 Subject: Adding multiple moving points to catch --- src/Game.elm | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'src/Game.elm') diff --git a/src/Game.elm b/src/Game.elm index 8de0c40..83d8baa 100644 --- a/src/Game.elm +++ b/src/Game.elm @@ -1,16 +1,14 @@ module Game where import Player (..) -import Enemy (..) -import EnemyState (..) -import Target(..) +import Cloud (..) import Vec2 (Vec2) type Game = { time : Float + , score : Int , player : Player - , target : Target - , enemyState : EnemyState + , cloud : Cloud , bestScore : Int } @@ -22,8 +20,8 @@ initialGame playerPos bestScore = } in { time = 0 + , score = 0 , player = initPlayer - , target = initTarget - , enemyState = initEnemyState + , cloud = initCloud , bestScore = bestScore } -- cgit v1.2.3