From 4521cdf1bb5725c9d497e5fb0c03943ad03a052f Mon Sep 17 00:00:00 2001 From: Joris Guyonvarch Date: Sun, 5 Oct 2014 23:10:18 +0200 Subject: Adding multiple moving points to catch --- src/Input.elm | 23 +++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) (limited to 'src/Input.elm') diff --git a/src/Input.elm b/src/Input.elm index 69e7503..1015302 100644 --- a/src/Input.elm +++ b/src/Input.elm @@ -16,7 +16,7 @@ getInput : Signal Input getInput = let dtSignal = delta dirSignal = lift recordIntToVec2 Keyboard.arrows - randomFloatsSignal = Random.floatList (lift (\_ -> 5) dtSignal) + randomFloatsSignal = Random.floatList (lift (\_ -> 6) dtSignal) randomValuesSignal = lift floatsToRandomValues randomFloatsSignal in sampleOn dtSignal <| Input <~ dirSignal ~ dtSignal @@ -32,10 +32,17 @@ recordIntToVec2 {x, y} = } floatsToRandomValues : [Float] -> RandomValues -floatsToRandomValues [enemyAngle, enemyX, enemyY, targetX, targetY] = - { enemyAngle = enemyAngle - , enemyX = enemyX - , enemyY = enemyY - , targetX = targetX - , targetY = targetY - } +floatsToRandomValues [angle1, x1, y1, angle2, x2, y2] = + let greenPoint = + { angle = angle1 + , x = x1 + , y = y1 + } + redPoint = + { angle = angle2 + , x = x2 + , y = y2 + } + in { greenPoint = greenPoint + , redPoint = redPoint + } -- cgit v1.2.3