From 4710e5ac30c44ca8b48a0b2b60ea74b1573b084b Mon Sep 17 00:00:00 2001 From: Joris Date: Sun, 15 Nov 2015 19:20:42 +0100 Subject: Add levels which only change the board color every 20 points --- src/Update/CloudUpdate.elm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Update/CloudUpdate.elm') diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm index 6f0005a..cd4ff52 100644 --- a/src/Update/CloudUpdate.elm +++ b/src/Update/CloudUpdate.elm @@ -51,7 +51,7 @@ cloudUpdate time boardSize seed player {points, spawn, lastSpawn} = presentPoints : Float -> Vec2 -> List Point -> List Point presentPoints time boardSize points = - let isPresent point = (distance (pointMove point time) originVec) < (pointSpawnDist boardSize) + let isPresent point = (distance (pointMove point time) originVec) < (pointAwayDist boardSize) in List.filter isPresent points getNewPoint : Float -> Vec2 -> Seed -> (Point, Seed) -- cgit v1.2.3