From 79a9db1c532995c7c760bfb518b43d92dd703280 Mon Sep 17 00:00:00 2001 From: Joris Date: Sun, 15 Nov 2015 20:17:25 +0100 Subject: Change points move type and speed at each level --- src/Update/CloudUpdate.elm | 16 ++++++++-------- src/Update/Update.elm | 2 +- 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src/Update') diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm index cd4ff52..e209ced 100644 --- a/src/Update/CloudUpdate.elm +++ b/src/Update/CloudUpdate.elm @@ -11,20 +11,20 @@ import Model.Board exposing (boardDiagonal) import Model.Point exposing (..) import Model.Cloud exposing (..) import Model.Config exposing (..) +import Model.Level exposing (..) import Utils.Geometry exposing (..) -import Utils.Physics exposing (getMove, getWaveMove) -cloudUpdate : Float -> Vec2 -> Seed -> Player -> Cloud -> (Cloud, Int, Seed) -cloudUpdate time boardSize seed player {points, spawn, lastSpawn} = +cloudUpdate : Float -> Vec2 -> Seed -> Player -> Cloud -> Int -> (Cloud, Int, Seed) +cloudUpdate time boardSize seed player {points, spawn, lastSpawn} currentScore = let pointsToCatch = presentPoints time boardSize (points player.config) presentAndNotCaughtPoints = List.filter (not << (playerPointCollision time player)) pointsToCatch addScore = (List.length pointsToCatch) - (List.length presentAndNotCaughtPoints) presentOtherPoints = presentPoints time boardSize (points (otherConfig player.config)) (newCloud, seed') = if time > lastSpawn + spawn then - let (newPoint1, seed') = getNewPoint time boardSize seed - (newPoint2, seed'') = getNewPoint time boardSize seed' + let (newPoint1, seed') = getNewPoint time boardSize seed currentScore + (newPoint2, seed'') = getNewPoint time boardSize seed' currentScore in ( { points config = if(config == player.config) then @@ -54,8 +54,8 @@ presentPoints time boardSize points = let isPresent point = (distance (pointMove point time) originVec) < (pointAwayDist boardSize) in List.filter isPresent points -getNewPoint : Float -> Vec2 -> Seed -> (Point, Seed) -getNewPoint time boardSize seed = +getNewPoint : Float -> Vec2 -> Seed -> Int -> (Point, Seed) +getNewPoint time boardSize seed currentScore = let (initPos, seed') = pointInitPos boardSize seed (initDest, seed'') = pointDestination boardSize seed' in ( { initTime = time @@ -63,7 +63,7 @@ getNewPoint time boardSize seed = , initDest = initDest , move initTime initPos initDest time = let delta = time - initTime - move = getWaveMove (pointSpeed delta) (initDest `sub` initPos) 50 50 + move = (currentLevel currentScore).move initPos initDest delta in initPos `add` move } , seed'' diff --git a/src/Update/Update.elm b/src/Update/Update.elm index 97cf6e3..e173aaa 100644 --- a/src/Update/Update.elm +++ b/src/Update/Update.elm @@ -36,7 +36,7 @@ update input game = } else let newPlayer = playerStep input.delta game.boardSize input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player - (newCloud, addScore, newSeed) = cloudUpdate game.time game.boardSize game.seed newPlayer game.cloud + (newCloud, addScore, newSeed) = cloudUpdate game.time game.boardSize game.seed newPlayer game.cloud game.currentScore in { game | time <- game.time + input.delta -- cgit v1.2.3