From 8714c3befcf3f9923cf72e8d992ba6d963c0e6e7 Mon Sep 17 00:00:00 2001 From: Joris Date: Sun, 4 Sep 2016 15:52:17 +0200 Subject: Upgrade to elm 0.17.1 --- src/Update/CloudUpdate.elm | 23 ++++------------- src/Update/Update.elm | 61 ---------------------------------------------- 2 files changed, 5 insertions(+), 79 deletions(-) delete mode 100644 src/Update/Update.elm (limited to 'src/Update') diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm index 359f02c..559acc9 100644 --- a/src/Update/CloudUpdate.elm +++ b/src/Update/CloudUpdate.elm @@ -1,9 +1,9 @@ -module Update.CloudUpdate +module Update.CloudUpdate exposing ( cloudUpdate - ) where + ) import List -import Random exposing (..) +import Random.Pcg as Random exposing (Seed, Generator) import Model.Vec2 exposing (..) import Model.Player exposing (..) @@ -71,14 +71,14 @@ getNewPoint elapsedTime boardSize seed currentScore = pointInitPos : Vec2 -> Seed -> (Vec2, Seed) pointInitPos boardSize seed = - let (rand, seed') = generate floatGen seed + let (rand, seed') = Random.step (Random.float 0 1) seed angle = rand * (degrees 360) dist = pointSpawnDist boardSize in (polarToCartesian angle dist, seed') pointDestination : Vec2 -> Seed -> (Vec2, Seed) pointDestination boardSize seed = - case generateMany 4 floatGen seed of + case Random.step (Random.list 4 (Random.float 0 1)) seed of ([r1, r2, r3, r4], seed') -> ( randomBoardPosition boardSize (r1, r2) (r3, r4) , seed' @@ -88,19 +88,6 @@ pointDestination boardSize seed = , seed ) -generateMany : Int -> Generator a -> Seed -> (List a, Seed) -generateMany count gen seed = - if count == 0 - then - ([], seed) - else - let (rand, seed') = generate gen seed - (randList, seed'') = generateMany (count - 1) gen seed' - in (rand :: randList, seed'') - -floatGen : Generator Float -floatGen = float 0 1 - randomBoardPosition : Vec2 -> (Float, Float) -> (Float, Float) -> Vec2 randomBoardPosition boardSize (randomX, randomY) (percentX, percentY) = let width = boardSize.x * percentX diff --git a/src/Update/Update.elm b/src/Update/Update.elm deleted file mode 100644 index 2514aac..0000000 --- a/src/Update/Update.elm +++ /dev/null @@ -1,61 +0,0 @@ -module Update.Update - ( update - ) where - -import List -import Char exposing (fromCode, toCode, KeyCode) -import Maybe -import Set -import Set exposing (Set) - -import Model.Player exposing (..) -import Model.Vec2 exposing (..) -import Model.Config exposing (otherConfig) -import Model.Cloud exposing (..) -import Model.Game exposing (..) -import Model.Round exposing (Round) - -import Utils.Geometry exposing (..) -import Utils.Physics exposing (getNewPosAndSpeed) - -import Update.CloudUpdate exposing (cloudUpdate) - -import Input exposing (Input) - -update : Input -> Game -> Game -update input game = - let hostilePoints = game.cloud.points (otherConfig game.player.config) - in if(playerPointsCollision game.elapsedTime game.player (getPlayerSize game.currentScore) hostilePoints) - then - { game - | elapsedTime = 0 - , currentScore = 0 - , cloud = initCloud - , rounds = (Round game.elapsedTime game.currentScore) :: game.rounds - } - else - let newPlayer = playerStep input.delta game.boardSize input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player (getPlayerSize game.currentScore) - (newCloud, addScore, newSeed) = cloudUpdate game.elapsedTime game.boardSize game.seed newPlayer (getPlayerSize game.currentScore) game.cloud game.currentScore - in - { game - | elapsedTime = game.elapsedTime + input.delta - , keysDown = input.inputKeysDown - , currentScore = game.currentScore + addScore - , player = newPlayer - , cloud = newCloud - , seed = newSeed - } - -playerStep : Float -> Vec2 -> Vec2 -> (KeyCode -> Bool) -> Player -> Float -> Player -playerStep dt boardSize dir newKey player playerSize = - let (pos, speed) = getNewPosAndSpeed dt dir playerSpeed (player.pos, player.speed) - newConfig = if (newKey 69) then otherConfig player.config else player.config - in { pos = inBoard boardSize playerSize pos - , speed = speed - , config = newConfig - } - -newKeyCode : Set KeyCode -> Set KeyCode -> KeyCode -> Bool -newKeyCode lastKeyCodes newKeyCodes keyCode = - let contains = not << List.isEmpty << List.filter (\kc -> kc == keyCode) << Set.toList - in not (contains lastKeyCodes) && (contains newKeyCodes) -- cgit v1.2.3