From e43df972c82c8b5926f76658c7588074e6a15069 Mon Sep 17 00:00:00 2001 From: Joris Date: Sat, 14 Nov 2015 17:10:20 +0100 Subject: Display the game at fullscreen --- src/View/Game.elm | 153 ++++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 126 insertions(+), 27 deletions(-) (limited to 'src/View/Game.elm') diff --git a/src/View/Game.elm b/src/View/Game.elm index abe7a15..af7c8de 100644 --- a/src/View/Game.elm +++ b/src/View/Game.elm @@ -1,5 +1,5 @@ module View.Game - ( render + ( renderGame ) where import Html exposing (Html) @@ -18,32 +18,96 @@ import Model.Round exposing (..) import View.Round exposing (roundView) -render : Game -> Html -render game = - let renderPoints config = List.map (renderPoint game.time config) (game.cloud.points config) +renderGame : Game -> Html +renderGame game = + let renderPoints config = List.map (renderPoint game.boardSize game.time config) (game.cloud.points config) in svg - [ width (toString game.boardSize.x) - , height (toString game.boardSize.y) + [ width "100%" + , height "100%" + , Svg.Attributes.style ("background-color: " ++ backgroundColor ++ ";") + , viewBox ("0 0 " ++ (toString game.boardSize.x) ++ " " ++ (toString (game.boardSize.y + headerHeight))) ] [ renderBoard - , renderPlayer game.player + , renderPlayer game.boardSize game.player , g [] (renderPoints White) , g [] (renderPoints Black) , renderScore game.boardSize game.time game.rounds game.currentScore + , hideNewPoints game.boardSize + , renderHeader game ] +headerHeight : Float +headerHeight = 115 + +renderHeader : Game -> Svg +renderHeader game = + g + [] + [ rect + [ width "100%" + , height (toString headerHeight) + , fill "#1B203F" + ] + [] + , text' + [ x "10" + , y "45" + , fontSize "36" + , fill "white" + , fontWeight "bold" + ] + [ text "cAtchVoid" ] + , text' + [ fill "white" + , fontSize "12" + , fontStyle "italic" + ] + [ tspan + [ x (toString (game.boardSize.x / 2)) + , y "75" + , textAnchor "middle" + ] + [ text "Catch the points of your color, avoid the other points." ] + , tspan + [ x (toString (game.boardSize.x / 2)) + , y "92" + , textAnchor "middle" + ] + [ text "Use the arrow keys to move and 'e' to change your color." ] + ] + , ( case maybeBestRound game.rounds of + Nothing -> + text "" + Just bestRound -> + text' + [ fill "yellow" + , x "355" + , y "38" + , fontSize "13" + ] + [ tspan + [ textAnchor "middle" ] + [ text ("Top: " ++ roundView bestRound) ] + ] + ) + ] + +backgroundColor : String +backgroundColor = "#1B203F" + renderBoard : Svg renderBoard = rect - [ width "100%" + [ y (toString headerHeight) + , width "100%" , height "100%" , fill "#677BF4" ] [] -renderPlayer : Player -> Svg -renderPlayer player = - renderCircle player.pos playerSize (playerColor player.config) +renderPlayer : Vec2 -> Player -> Svg +renderPlayer boardSize player = + renderCircle boardSize player.pos playerSize (playerColor player.config) playerColor : Config -> String playerColor config = @@ -51,10 +115,10 @@ playerColor config = White -> "#F0F0F0" Black -> "#0E1121" -renderPoint : Float -> Config -> Point -> Svg -renderPoint time config point = +renderPoint : Vec2 -> Float -> Config -> Point -> Svg +renderPoint boardSize time config point = let pos = pointMove point time - in renderCircle pos pointSize (playerColor config) + in renderCircle boardSize pos pointSize (playerColor config) pointColor : Config -> String pointColor config = @@ -62,15 +126,13 @@ pointColor config = White -> "white" Black -> "black" -renderCircle : Vec2 -> Float -> String -> Svg -renderCircle pos size color = +renderCircle : Vec2 -> Vec2 -> Float -> String -> Svg +renderCircle boardSize pos size color = circle - [ cx (toString (pos.x + 250)) - , cy (toString (-1 * pos.y + 250)) + [ cx (toString (pos.x + boardSize.x / 2)) + , cy (toString (-1 * pos.y + boardSize.y / 2 + headerHeight)) , r (toString size) , fill color - , stroke "#222222" - , strokeWidth "1" ] [] @@ -84,17 +146,17 @@ renderScore boardSize currentRoundTime rounds score = then case List.head rounds of Just round -> - renderText scorePos (roundView round) + renderText boardSize scorePos (roundView round) Nothing -> - renderText scorePos (toString score) + renderText boardSize scorePos (toString score) else - renderText scorePos (toString score) + renderText boardSize scorePos (toString score) -renderText : Vec2 -> String -> Svg -renderText pos content = +renderText : Vec2 -> Vec2 -> String -> Svg +renderText boardSize pos content = text' - [ x (toString (250 + pos.x)) - , y (toString (-1 * pos.y + 250)) + [ x (toString (pos.x + boardSize.x / 2)) + , y (toString (-1 * pos.y + boardSize.y / 2 + headerHeight)) , fontFamily "calibri" , fontSize "24" , color "#0E1121" @@ -104,3 +166,40 @@ renderText pos content = [ textAnchor "middle" ] [ text content ] ] + +hideNewPoints : Vec2 -> Svg +hideNewPoints boardSize = + let size = + (pointSpawnDist boardSize) + pointSize - (Basics.max boardSize.x boardSize.y) / 2 + |> toString + in g + [] + [ rect + [ x ("-" ++ size) + , width size + , height "100%" + , fill backgroundColor + ] + [] + , rect + [ x (toString boardSize.x) + , width size + , height "100%" + , fill backgroundColor + ] + [] + , rect + [ y ("-" ++ size) + , width "100%" + , height size + , fill backgroundColor + ] + [] + , rect + [ y (toString (boardSize.y + headerHeight)) + , width "100%" + , height size + , fill backgroundColor + ] + [] + ] -- cgit v1.2.3