module Game where import Player (..) import Enemy (..) import EnemyState (..) import Target(..) import Vec2 (Vec2) type Game = { time : Float , player : Player , target : Target , enemyState : EnemyState , bestScore : Int } initialGame : Vec2 -> Int -> Game initialGame playerPos bestScore = let initPlayer = { pos = playerPos , speed = { x = 0, y = 0 } } in { time = 0 , player = initPlayer , target = initTarget , enemyState = initEnemyState , bestScore = bestScore }