module Model.Game ( Game , initialGame ) where import Random (..) import Keyboard (KeyCode) import Model.Player (..) import Model.Cloud (..) import Model.Vec2 (Vec2) import Model.Config (..) type alias Game = { time : Float , keysDown : List KeyCode , score : Int , player : Player , cloud : Cloud , bestScore : Int , seed : Seed } initialGame : Seed -> Vec2 -> Config -> Int -> Game initialGame seed playerPos config bestScore = let initPlayer = { pos = playerPos , speed = { x = 0 , y = 0 } , config = config } in { time = 0 , keysDown = [] , score = 0 , player = initPlayer , cloud = initCloud , bestScore = bestScore , seed = seed }