module Physics where import Vec2 (..) getNewPosAndSpeed : Float -> Vec2 -> (Float -> Float) -> (Vec2, Vec2) -> (Vec2, Vec2) getNewPosAndSpeed dt dir computeSpeed (pos, speed) = let move = getMove (computeSpeed dt) dir acc = getAcc move speed newPos = getNewPos dt acc speed pos newSpeed = getNewSpeed dt acc speed in ( newPos , newSpeed ) getMove : Float -> Vec2 -> Vec2 getMove speed dir = if (isNull dir) then {x = 0, y = 0} else let angle = atan2 dir.y dir.x in { x = speed * cos angle , y = speed * sin angle } getAcc : Vec2 -> Vec2 -> Vec2 getAcc move speed = (move `div` 800) `sub` (speed `div` 1000) getNewPos : Float -> Vec2 -> Vec2 -> Vec2 -> Vec2 getNewPos dt acc speed pos = ((dt^2 / 2) `mul` acc) `add` ((dt `mul` speed) `add` pos) getNewSpeed : Float -> Vec2 -> Vec2 -> Vec2 getNewSpeed dt acc speed = add (mul dt acc) speed