module Point where import Vec2 (..) import Board (boardDiagonal) type Point = { initTime : Float , initPos : Vec2 , initDest : Vec2 , move : Float -> Vec2 -> Vec2 -> Float -> Vec2 } pointMove : Point -> Float -> Vec2 pointMove {initTime, initPos, initDest, move} time = move initTime initPos initDest time pointSize : Float pointSize = 5 pointSpeed : Float -> Float pointSpeed dt = dt / 25 pointSpawnDist : Float pointSpawnDist = boardDiagonal * 3 / 5 pointAwayDist : Float pointAwayDist = boardDiagonal * 3 / 4