module Utils.Physics exposing ( getNewPosAndSpeed , getMove , getWaveMove , getSawToothMove ) import Model.Vec2 exposing (..) getNewPosAndSpeed : Float -> Vec2 -> (Float -> Float) -> (Vec2, Vec2) -> (Vec2, Vec2) getNewPosAndSpeed dt dir computeSpeed (pos, speed) = let move = getMove (computeSpeed dt) dir acc = getAcc move speed newPos = getNewPos dt acc speed pos newSpeed = getNewSpeed dt acc speed in ( newPos , newSpeed ) getMove : Float -> Vec2 -> Vec2 getMove dist dir = if (isNull dir) then {x = 0, y = 0} else let angle = atan2 dir.y dir.x in { x = dist * cos angle , y = dist * sin angle } getWaveMove : Float -> Vec2 -> Float -> Float -> Vec2 getWaveMove dist dir amplitude period = let move = getMove dist dir perpendMove = getMove (amplitude * (sin ((norm move) / period))) (clockwiseRotate90 move) in move `add` perpendMove getSawToothMove : Float -> Vec2 -> Float -> Float -> Vec2 getSawToothMove dist dir amplitude period = let move = getMove dist dir perpendMove = getMove ( let max = 1000 / period middle = max / 2 modulo = toFloat <| round (norm move) % round max in amplitude * (if modulo < middle then modulo else max - modulo) / middle ) (clockwiseRotate90 move) in move `add` perpendMove getAcc : Vec2 -> Vec2 -> Vec2 getAcc move speed = (move `div` 300) `sub` (speed `div` 300) getNewPos : Float -> Vec2 -> Vec2 -> Vec2 -> Vec2 getNewPos dt acc speed pos = ((dt^2 / 2) `mul` acc) `add` ((dt `mul` speed) `add` pos) getNewSpeed : Float -> Vec2 -> Vec2 -> Vec2 getNewSpeed dt acc speed = add (mul dt acc) speed