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authorJoris2015-12-30 13:35:01 +0100
committerJoris2015-12-30 13:35:01 +0100
commit2258ef984fefde41711d4c883baf582b7e581155 (patch)
treea15cdae0c8a77a628ee49959037a1000687f3a2c /src/Model
parent1cf6bc1ad9209e4f3f2fcbc129f2577e74e94c99 (diff)
Make the player bigger with each point
Diffstat (limited to 'src/Model')
-rw-r--r--src/Model/Cloud.elm12
-rw-r--r--src/Model/Game.elm4
-rw-r--r--src/Model/Level.elm8
-rw-r--r--src/Model/Player.elm15
4 files changed, 27 insertions, 12 deletions
diff --git a/src/Model/Cloud.elm b/src/Model/Cloud.elm
index 603477b..26b4104 100644
--- a/src/Model/Cloud.elm
+++ b/src/Model/Cloud.elm
@@ -30,12 +30,12 @@ initCloud =
, lastSpawn = -spawn
}
-playerPointsCollision : Float -> Player -> List Point -> Bool
-playerPointsCollision time player points =
- let collision = playerPointCollision time player
+playerPointsCollision : Float -> Player -> Float -> List Point -> Bool
+playerPointsCollision elapsedTime player playerSize points =
+ let collision = playerPointCollision elapsedTime player playerSize
in List.length (List.filter collision points) > 0
-playerPointCollision : Float -> Player -> Point -> Bool
-playerPointCollision time player point =
- let pointPos = pointMove point time
+playerPointCollision : Float -> Player -> Float -> Point -> Bool
+playerPointCollision elapsedTime player playerSize point =
+ let pointPos = pointMove point elapsedTime
in (distance pointPos player.pos) < pointSize + playerSize
diff --git a/src/Model/Game.elm b/src/Model/Game.elm
index 24fd400..97fbc4c 100644
--- a/src/Model/Game.elm
+++ b/src/Model/Game.elm
@@ -17,7 +17,7 @@ import Model.Round exposing (Round)
import Model.Board exposing (initBoardSize)
type alias Game =
- { time : Float
+ { elapsedTime : Float
, boardSize : Vec2
, keysDown : Set KeyCode
, currentScore : Int
@@ -29,7 +29,7 @@ type alias Game =
initialGame : Seed -> Game
initialGame seed =
- { time = 0
+ { elapsedTime = 0
, boardSize = initBoardSize
, keysDown = Set.empty
, currentScore = 0
diff --git a/src/Model/Level.elm b/src/Model/Level.elm
index 3fc4258..d058d53 100644
--- a/src/Model/Level.elm
+++ b/src/Model/Level.elm
@@ -1,7 +1,9 @@
module Model.Level
( currentLevel
+ , currentLevelScore
, currentLevelNumber
, progressiveColor
+ , levelScoreDuration
) where
import Time exposing (Time)
@@ -14,13 +16,17 @@ import Model.Point exposing (pointSpeed)
import Utils.Physics exposing (getMove, getWaveMove)
levelScoreDuration : Int
-levelScoreDuration = 15
+levelScoreDuration = 20
type alias Level =
{ color : Color
, move : Vec2 -> Vec2 -> Time -> Vec2
}
+currentLevelScore : Int -> Int
+currentLevelScore currentScore =
+ currentScore - (currentLevelNumber currentScore - 1) * levelScoreDuration
+
currentLevelNumber : Int -> Int
currentLevelNumber currentScore =
min
diff --git a/src/Model/Player.elm b/src/Model/Player.elm
index 2085aac..6858893 100644
--- a/src/Model/Player.elm
+++ b/src/Model/Player.elm
@@ -1,12 +1,13 @@
module Model.Player
( Player
, initPlayer
- , playerSize
+ , getPlayerSize
, playerSpeed
) where
import Model.Vec2 exposing (..)
import Model.Config exposing (..)
+import Model.Level as Level
type alias Player =
{ pos : Vec2
@@ -21,8 +22,16 @@ initPlayer =
, config = White
}
-playerSize : Float
-playerSize = 15
+getPlayerSize : Int -> Float
+getPlayerSize score =
+ (levelCurve Level.levelScoreDuration 15 (Level.currentLevelScore score)) + 15
+
+levelCurve : Int -> Int -> Int -> Float
+levelCurve maxAbs maxOrd x =
+ let linear = toFloat x * toFloat maxOrd / toFloat maxAbs
+ n = 4
+ exp = toFloat x^n * toFloat maxOrd / toFloat maxAbs^n
+ in linear - exp
playerSpeed : Float -> Float
playerSpeed dt = dt / 200