diff options
author | Joris Guyonvarch | 2014-10-08 22:13:41 +0200 |
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committer | Joris Guyonvarch | 2014-10-08 22:27:11 +0200 |
commit | d37a301ed39bac823e0f2223b8d229b417e128c7 (patch) | |
tree | e7e1155e8678bfb32908452993234078527d6664 /src/Step.elm | |
parent | 4521cdf1bb5725c9d497e5fb0c03943ad03a052f (diff) |
Adding a power to change the player color that reverse points to catch and points to avoid
Diffstat (limited to 'src/Step.elm')
-rw-r--r-- | src/Step.elm | 44 |
1 files changed, 28 insertions, 16 deletions
diff --git a/src/Step.elm b/src/Step.elm index 72d3ae1..08a5f49 100644 --- a/src/Step.elm +++ b/src/Step.elm @@ -11,26 +11,38 @@ import Input (Input) import Physics (getNewPosAndSpeed) import RandomValues (..) import CloudStep (cloudStep) +import Config (otherConfig) +import Keyboard (KeyCode) +import Char (fromCode, toCode) step : Input -> Game -> Game -step {dir, delta, randomValues} {time, score, player, cloud, bestScore} = - if(playerPointsCollision time player cloud.redPoints) then - let newBestScore = if(score > bestScore) then score else bestScore - in initialGame player.pos newBestScore - else - let newTime = time + delta - newPlayer = playerStep delta dir player - (newCloud, addScore) = cloudStep time randomValues player cloud - in { time = newTime - , score = score + addScore - , player = newPlayer - , cloud = newCloud - , bestScore = bestScore - } +step {dir, inputKeysDown, delta, randomValues} {time, keysDown, score, player, cloud, bestScore} = + let hostilePoints = cloud.points (otherConfig player.config) + in if(playerPointsCollision time player hostilePoints) then + let newBestScore = if(score > bestScore) then score else bestScore + in initialGame player.pos newBestScore + else + let newTime = time + delta + newPlayer = playerStep delta dir (newKeyCode keysDown inputKeysDown) player + (newCloud, addScore) = cloudStep time randomValues newPlayer cloud + in { time = newTime + , keysDown = inputKeysDown + , score = score + addScore + , player = newPlayer + , cloud = newCloud + , bestScore = bestScore + } -playerStep : Float -> Vec2 -> Player -> Player -playerStep dt dir player = +playerStep : Float -> Vec2 -> (KeyCode -> Bool) -> Player -> Player +playerStep dt dir newKey player = let (pos, speed) = getNewPosAndSpeed dt dir playerSpeed (player.pos, player.speed) + newConfig = if (newKey (toCode 'e')) then otherConfig player.config else player.config in { pos = inBoard playerSize pos , speed = speed + , config = newConfig } + +newKeyCode : [KeyCode] -> [KeyCode] -> KeyCode -> Bool +newKeyCode lastKeyCodes newKeyCodes keyCode = + let contains = (\l -> l > 0) . length . filter (\kc -> kc == keyCode) + in not (contains lastKeyCodes) && (contains newKeyCodes) |