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author | Joris | 2015-11-15 19:20:42 +0100 |
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committer | Joris | 2015-11-15 19:20:42 +0100 |
commit | 4710e5ac30c44ca8b48a0b2b60ea74b1573b084b (patch) | |
tree | db2c1700de3352e2ec73b5f1e41e7d0452489291 /src/Update | |
parent | 1beb59f73bc18b2477cf1eb918ff75b8d6282c5a (diff) |
Add levels which only change the board color every 20 points
Diffstat (limited to 'src/Update')
-rw-r--r-- | src/Update/CloudUpdate.elm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm index 6f0005a..cd4ff52 100644 --- a/src/Update/CloudUpdate.elm +++ b/src/Update/CloudUpdate.elm @@ -51,7 +51,7 @@ cloudUpdate time boardSize seed player {points, spawn, lastSpawn} = presentPoints : Float -> Vec2 -> List Point -> List Point presentPoints time boardSize points = - let isPresent point = (distance (pointMove point time) originVec) < (pointSpawnDist boardSize) + let isPresent point = (distance (pointMove point time) originVec) < (pointAwayDist boardSize) in List.filter isPresent points getNewPoint : Float -> Vec2 -> Seed -> (Point, Seed) |