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authorJoris Guyonvarch2015-03-07 15:12:02 +0100
committerJoris Guyonvarch2015-03-07 15:12:02 +0100
commit17a58e0c4c67f27d87635bf1b2ca50fb11795ad3 (patch)
tree8de99cdf0b4021ca6db6920537e7d0fa250e90bc /src/Utils/Geometry.elm
parent336816d2e8ab4afff1562123dfde61bf3a68e61c (diff)
Organizing source code with subdirectories
Diffstat (limited to 'src/Utils/Geometry.elm')
-rw-r--r--src/Utils/Geometry.elm27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Utils/Geometry.elm b/src/Utils/Geometry.elm
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+module Utils.Geometry
+ ( polarToCartesian
+ , distance
+ , inBoard
+ ) where
+
+import Model.Vec2 (..)
+import Model.Board (boardSize)
+
+polarToCartesian : Float -> Float -> Vec2
+polarToCartesian angle dist =
+ { x = dist * (cos angle)
+ , y = dist * (sin angle)
+ }
+
+distance : Vec2 -> Vec2 -> Float
+distance v1 v2 = sqrt((v2.x - v1.x)^2 + (v2.y - v1.y)^2)
+
+inBoard : Float -> Vec2 -> Vec2
+inBoard size pos =
+ let leftX = -boardSize.x / 2 + size
+ rightX = boardSize.x / 2 - size
+ bottomY = -boardSize.y / 2 + size
+ topY = boardSize.y / 2 - size
+ in { x = clamp leftX rightX pos.x
+ , y = clamp bottomY topY pos.y
+ }