diff options
author | Joris | 2015-12-30 13:35:01 +0100 |
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committer | Joris | 2015-12-30 13:35:01 +0100 |
commit | 2258ef984fefde41711d4c883baf582b7e581155 (patch) | |
tree | a15cdae0c8a77a628ee49959037a1000687f3a2c /src/View/Game.elm | |
parent | 1cf6bc1ad9209e4f3f2fcbc129f2577e74e94c99 (diff) |
Make the player bigger with each point
Diffstat (limited to 'src/View/Game.elm')
-rw-r--r-- | src/View/Game.elm | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/View/Game.elm b/src/View/Game.elm index 2651f8d..2bef2ae 100644 --- a/src/View/Game.elm +++ b/src/View/Game.elm @@ -22,7 +22,7 @@ import View.Round exposing (roundView) renderGame : Game -> Html renderGame game = - let renderPoints config = List.map (renderPoint game.boardSize game.time config) (game.cloud.points config) + let renderPoints config = List.map (renderPoint game.boardSize game.elapsedTime config) (game.cloud.points config) in svg [ width "100%" , height "100%" @@ -30,10 +30,10 @@ renderGame game = , viewBox ("0 0 " ++ (toString game.boardSize.x) ++ " " ++ (toString (game.boardSize.y + headerHeight))) ] [ renderBoard game.currentScore - , renderPlayer game.boardSize game.player + , renderPlayer game.boardSize game.player (getPlayerSize game.currentScore) , g [] (renderPoints White) , g [] (renderPoints Black) - , renderScore game.boardSize game.time game.rounds game.currentScore + , renderScore game.boardSize game.elapsedTime game.rounds game.currentScore , hideNewPoints game.boardSize , renderHeader game ] @@ -107,8 +107,8 @@ renderBoard currentScore = ] [] -renderPlayer : Vec2 -> Player -> Svg -renderPlayer boardSize player = +renderPlayer : Vec2 -> Player -> Float -> Svg +renderPlayer boardSize player playerSize = renderCircle boardSize player.pos playerSize (playerColor player.config) playerColor : Config -> String @@ -118,8 +118,8 @@ playerColor config = Black -> "#0E1121" renderPoint : Vec2 -> Float -> Config -> Point -> Svg -renderPoint boardSize time config point = - let pos = pointMove point time +renderPoint boardSize elapsedTime config point = + let pos = pointMove point elapsedTime in renderCircle boardSize pos pointSize (playerColor config) pointColor : Config -> String @@ -139,13 +139,13 @@ renderCircle boardSize pos size color = [] renderScore : Vec2 -> Time -> List Round -> Int -> Svg -renderScore boardSize currentRoundTime rounds score = +renderScore boardSize elapsedTime rounds score = let scorePos = { x = 0.0 , y = boardSize.y / 2 - 35 } scoreText = "L" ++ (toString << currentLevelNumber <| score) ++ " - " ++ (toString score) - in if currentRoundTime < 5000 + in if elapsedTime < 5000 then case List.head rounds of Just round -> |