diff options
author | Joris | 2015-11-15 20:17:25 +0100 |
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committer | Joris | 2015-11-15 20:17:25 +0100 |
commit | 79a9db1c532995c7c760bfb518b43d92dd703280 (patch) | |
tree | 3a9fce622db301b8ebcc9f4f2c50ad89e4e7c182 /src | |
parent | 4710e5ac30c44ca8b48a0b2b60ea74b1573b084b (diff) |
Change points move type and speed at each level
Diffstat (limited to 'src')
-rw-r--r-- | src/Model/Level.elm | 25 | ||||
-rw-r--r-- | src/Update/CloudUpdate.elm | 16 | ||||
-rw-r--r-- | src/Update/Update.elm | 2 | ||||
-rw-r--r-- | src/View/Game.elm | 5 |
4 files changed, 36 insertions, 12 deletions
diff --git a/src/Model/Level.elm b/src/Model/Level.elm index 8b28ad3..a271653 100644 --- a/src/Model/Level.elm +++ b/src/Model/Level.elm @@ -1,5 +1,6 @@ module Model.Level ( currentLevel + , currentLevelNumber , progressiveColor ) where @@ -7,14 +8,25 @@ import Time exposing (Time) import Debug import Model.Color exposing (..) +import Model.Vec2 exposing (..) +import Model.Point exposing (pointSpeed) + +import Utils.Physics exposing (getMove, getWaveMove) levelScoreDuration : Int -levelScoreDuration = 20 +levelScoreDuration = 15 type alias Level = { color : Color + , move : Vec2 -> Vec2 -> Time -> Vec2 } +currentLevelNumber : Int -> Int +currentLevelNumber currentScore = + min + (List.length levels + 1) + (currentScore // levelScoreDuration + 1) + currentLevel : Int -> Level currentLevel currentScore = levels @@ -40,28 +52,39 @@ progressiveRatio a b = (toFloat a ^ 7) / (toFloat b ^ 7) levels : List Level levels = [ { color = { red = 156, green = 168, blue = 233 } + , move initPos initDest delta = getMove (delta / 20) (initDest `sub` initPos) } , { color = { red = 190, green = 156, blue = 233 } + , move initPos initDest delta = getWaveMove (delta / 20) (initDest `sub` initPos) 10 10 } , { color = { red = 233, green = 156, blue = 232 } + , move initPos initDest delta = getMove (delta / 18) (initDest `sub` initPos) } , { color = { red = 233, green = 156, blue = 187 } + , move initPos initDest delta = getWaveMove (delta / 18) (initDest `sub` initPos) 20 20 } , { color = { red = 233, green = 171, blue = 156 } + , move initPos initDest delta = getMove (delta / 13) (initDest `sub` initPos) } , { color = { red = 233, green = 215, blue = 156 } + , move initPos initDest delta = getWaveMove (delta / 16) (initDest `sub` initPos) 10 50 } , { color = { red = 206, green = 233, blue = 156 } + , move initPos initDest delta = getMove (delta / 11) (initDest `sub` initPos) } , { color = { red = 162, green = 233, blue = 156 } + , move initPos initDest delta = getWaveMove (delta / 14) (initDest `sub` initPos) 30 15 } , { color = { red = 156, green = 233, blue = 196 } + , move initPos initDest delta = getMove (delta / 8) (initDest `sub` initPos) } , { color = { red = 156, green = 225, blue = 233 } + , move initPos initDest delta = getWaveMove (delta / 12) (initDest `sub` initPos) 30 30 } ] lastLevel : Level lastLevel = { color = { red = 156, green = 225, blue = 233 } + , move initPos initDest delta = getWaveMove (delta / 5) (initDest `sub` initPos) 30 30 } diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm index cd4ff52..e209ced 100644 --- a/src/Update/CloudUpdate.elm +++ b/src/Update/CloudUpdate.elm @@ -11,20 +11,20 @@ import Model.Board exposing (boardDiagonal) import Model.Point exposing (..) import Model.Cloud exposing (..) import Model.Config exposing (..) +import Model.Level exposing (..) import Utils.Geometry exposing (..) -import Utils.Physics exposing (getMove, getWaveMove) -cloudUpdate : Float -> Vec2 -> Seed -> Player -> Cloud -> (Cloud, Int, Seed) -cloudUpdate time boardSize seed player {points, spawn, lastSpawn} = +cloudUpdate : Float -> Vec2 -> Seed -> Player -> Cloud -> Int -> (Cloud, Int, Seed) +cloudUpdate time boardSize seed player {points, spawn, lastSpawn} currentScore = let pointsToCatch = presentPoints time boardSize (points player.config) presentAndNotCaughtPoints = List.filter (not << (playerPointCollision time player)) pointsToCatch addScore = (List.length pointsToCatch) - (List.length presentAndNotCaughtPoints) presentOtherPoints = presentPoints time boardSize (points (otherConfig player.config)) (newCloud, seed') = if time > lastSpawn + spawn then - let (newPoint1, seed') = getNewPoint time boardSize seed - (newPoint2, seed'') = getNewPoint time boardSize seed' + let (newPoint1, seed') = getNewPoint time boardSize seed currentScore + (newPoint2, seed'') = getNewPoint time boardSize seed' currentScore in ( { points config = if(config == player.config) then @@ -54,8 +54,8 @@ presentPoints time boardSize points = let isPresent point = (distance (pointMove point time) originVec) < (pointAwayDist boardSize) in List.filter isPresent points -getNewPoint : Float -> Vec2 -> Seed -> (Point, Seed) -getNewPoint time boardSize seed = +getNewPoint : Float -> Vec2 -> Seed -> Int -> (Point, Seed) +getNewPoint time boardSize seed currentScore = let (initPos, seed') = pointInitPos boardSize seed (initDest, seed'') = pointDestination boardSize seed' in ( { initTime = time @@ -63,7 +63,7 @@ getNewPoint time boardSize seed = , initDest = initDest , move initTime initPos initDest time = let delta = time - initTime - move = getWaveMove (pointSpeed delta) (initDest `sub` initPos) 50 50 + move = (currentLevel currentScore).move initPos initDest delta in initPos `add` move } , seed'' diff --git a/src/Update/Update.elm b/src/Update/Update.elm index 97cf6e3..e173aaa 100644 --- a/src/Update/Update.elm +++ b/src/Update/Update.elm @@ -36,7 +36,7 @@ update input game = } else let newPlayer = playerStep input.delta game.boardSize input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player - (newCloud, addScore, newSeed) = cloudUpdate game.time game.boardSize game.seed newPlayer game.cloud + (newCloud, addScore, newSeed) = cloudUpdate game.time game.boardSize game.seed newPlayer game.cloud game.currentScore in { game | time <- game.time + input.delta diff --git a/src/View/Game.elm b/src/View/Game.elm index f99369d..2651f8d 100644 --- a/src/View/Game.elm +++ b/src/View/Game.elm @@ -144,15 +144,16 @@ renderScore boardSize currentRoundTime rounds score = { x = 0.0 , y = boardSize.y / 2 - 35 } + scoreText = "L" ++ (toString << currentLevelNumber <| score) ++ " - " ++ (toString score) in if currentRoundTime < 5000 then case List.head rounds of Just round -> renderText boardSize scorePos (roundView round) Nothing -> - renderText boardSize scorePos (toString score) + renderText boardSize scorePos scoreText else - renderText boardSize scorePos (toString score) + renderText boardSize scorePos scoreText renderText : Vec2 -> Vec2 -> String -> Svg renderText boardSize pos content = |