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-rw-r--r--src/View/Game.elm208
1 files changed, 0 insertions, 208 deletions
diff --git a/src/View/Game.elm b/src/View/Game.elm
deleted file mode 100644
index 2bef2ae..0000000
--- a/src/View/Game.elm
+++ /dev/null
@@ -1,208 +0,0 @@
-module View.Game
- ( renderGame
- ) where
-
-import Html exposing (Html)
-import Svg exposing (..)
-import Svg.Attributes exposing (..)
-import List
-
-import Time exposing (Time)
-
-import Model.Vec2 exposing (Vec2)
-import Model.Player exposing (..)
-import Model.Game exposing (Game)
-import Model.Point exposing (..)
-import Model.Config exposing (..)
-import Model.Round exposing (..)
-import Model.Level exposing (..)
-import Model.Color exposing (htmlOutput)
-
-import View.Round exposing (roundView)
-
-renderGame : Game -> Html
-renderGame game =
- let renderPoints config = List.map (renderPoint game.boardSize game.elapsedTime config) (game.cloud.points config)
- in svg
- [ width "100%"
- , height "100%"
- , Svg.Attributes.style ("background-color: " ++ backgroundColor ++ ";")
- , viewBox ("0 0 " ++ (toString game.boardSize.x) ++ " " ++ (toString (game.boardSize.y + headerHeight)))
- ]
- [ renderBoard game.currentScore
- , renderPlayer game.boardSize game.player (getPlayerSize game.currentScore)
- , g [] (renderPoints White)
- , g [] (renderPoints Black)
- , renderScore game.boardSize game.elapsedTime game.rounds game.currentScore
- , hideNewPoints game.boardSize
- , renderHeader game
- ]
-
-headerHeight : Float
-headerHeight = 115
-
-renderHeader : Game -> Svg
-renderHeader game =
- g
- []
- [ rect
- [ width "100%"
- , height (toString headerHeight)
- , fill "#1B203F"
- ]
- []
- , text'
- [ x "10"
- , y "45"
- , fontSize "36"
- , fill "white"
- , fontWeight "bold"
- ]
- [ text "cAtchVoid" ]
- , text'
- [ fill "white"
- , fontSize "12"
- , fontStyle "italic"
- ]
- [ tspan
- [ x (toString (game.boardSize.x / 2))
- , y "75"
- , textAnchor "middle"
- ]
- [ text "Catch the points of your color, avoid the other points." ]
- , tspan
- [ x (toString (game.boardSize.x / 2))
- , y "92"
- , textAnchor "middle"
- ]
- [ text "Use the arrow keys to move and 'e' to change your color." ]
- ]
- , ( case maybeBestRound game.rounds of
- Nothing ->
- text ""
- Just bestRound ->
- text'
- [ fill "yellow"
- , x "355"
- , y "38"
- , fontSize "13"
- ]
- [ tspan
- [ textAnchor "middle" ]
- [ text ("Top: " ++ roundView bestRound) ]
- ]
- )
- ]
-
-backgroundColor : String
-backgroundColor = "#1B203F"
-
-renderBoard : Int -> Svg
-renderBoard currentScore =
- rect
- [ y (toString headerHeight)
- , width "100%"
- , height "100%"
- , fill (htmlOutput (progressiveColor currentScore))
- ]
- []
-
-renderPlayer : Vec2 -> Player -> Float -> Svg
-renderPlayer boardSize player playerSize =
- renderCircle boardSize player.pos playerSize (playerColor player.config)
-
-playerColor : Config -> String
-playerColor config =
- case config of
- White -> "#F0F0F0"
- Black -> "#0E1121"
-
-renderPoint : Vec2 -> Float -> Config -> Point -> Svg
-renderPoint boardSize elapsedTime config point =
- let pos = pointMove point elapsedTime
- in renderCircle boardSize pos pointSize (playerColor config)
-
-pointColor : Config -> String
-pointColor config =
- case config of
- White -> "white"
- Black -> "black"
-
-renderCircle : Vec2 -> Vec2 -> Float -> String -> Svg
-renderCircle boardSize pos size color =
- circle
- [ cx (toString (pos.x + boardSize.x / 2))
- , cy (toString (-1 * pos.y + boardSize.y / 2 + headerHeight))
- , r (toString size)
- , fill color
- ]
- []
-
-renderScore : Vec2 -> Time -> List Round -> Int -> Svg
-renderScore boardSize elapsedTime rounds score =
- let scorePos =
- { x = 0.0
- , y = boardSize.y / 2 - 35
- }
- scoreText = "L" ++ (toString << currentLevelNumber <| score) ++ " - " ++ (toString score)
- in if elapsedTime < 5000
- then
- case List.head rounds of
- Just round ->
- renderText boardSize scorePos (roundView round)
- Nothing ->
- renderText boardSize scorePos scoreText
- else
- renderText boardSize scorePos scoreText
-
-renderText : Vec2 -> Vec2 -> String -> Svg
-renderText boardSize pos content =
- text'
- [ x (toString (pos.x + boardSize.x / 2))
- , y (toString (-1 * pos.y + boardSize.y / 2 + headerHeight))
- , fontFamily "calibri"
- , fontSize "24"
- , color "#0E1121"
- , fontWeight "bold"
- ]
- [ tspan
- [ textAnchor "middle" ]
- [ text content ]
- ]
-
-hideNewPoints : Vec2 -> Svg
-hideNewPoints boardSize =
- let size =
- (pointAwayDist boardSize) + pointSize - (Basics.max boardSize.x boardSize.y) / 2
- |> toString
- in g
- []
- [ rect
- [ x ("-" ++ size)
- , width size
- , height "100%"
- , fill backgroundColor
- ]
- []
- , rect
- [ x (toString boardSize.x)
- , width size
- , height "100%"
- , fill backgroundColor
- ]
- []
- , rect
- [ y ("-" ++ size)
- , width "100%"
- , height size
- , fill backgroundColor
- ]
- []
- , rect
- [ y (toString (boardSize.y + headerHeight))
- , width "100%"
- , height size
- , fill backgroundColor
- ]
- []
- ]