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module Geometry where
import Vec2 (..)
import Board (boardSize)
polarToCartesian : Float -> Float -> Vec2
polarToCartesian angle dist =
{ x = dist * (cos angle)
, y = dist * (sin angle)
}
distance : Vec2 -> Vec2 -> Float
distance v1 v2 = sqrt((v2.x - v1.x)^2 + (v2.y - v1.y)^2)
inBoard : Float -> Vec2 -> Vec2
inBoard size pos =
let leftX = -boardSize.x / 2 + size
rightX = boardSize.x / 2 - size
bottomY = -boardSize.y / 2 + size
topY = boardSize.y / 2 - size
in { x = clamp leftX rightX pos.x
, y = clamp bottomY topY pos.y
}
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