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module View exposing
( view
)
import Html exposing (Html)
import Svg exposing (..)
import Svg.Attributes exposing (..)
import List
import Color as Color exposing (Color)
import Time exposing (Time)
import Model exposing (Model)
import Model.Vec2 exposing (Vec2)
import Model.Player exposing (..)
import Model.Point exposing (..)
import Model.Config exposing (..)
import Model.Round exposing (..)
import Model.Level exposing (..)
import View.Round exposing (roundView)
view : Model -> Html msg
view model =
let renderPoints config = List.map (renderPoint model.boardSize model.elapsedTime config) (model.cloud.points config)
in svg
[ width "100%"
, height "100%"
, Svg.Attributes.style ("background-color: " ++ backgroundColor ++ ";")
, viewBox ("0 0 " ++ (toString model.boardSize.x) ++ " " ++ (toString (model.boardSize.y + headerHeight)))
]
[ renderBoard model.currentScore
, renderPlayer model.boardSize model.player (getPlayerSize model.currentScore)
, g [] (renderPoints White)
, g [] (renderPoints Black)
, renderScore model.boardSize model.elapsedTime model.rounds model.currentScore
, hideNewPoints model.boardSize
, renderHeader model
]
headerHeight : Float
headerHeight = 115
renderHeader : Model -> Svg msg
renderHeader model =
g
[]
[ rect
[ width "100%"
, height (toString headerHeight)
, fill "#1B203F"
]
[]
, text'
[ x "10"
, y "45"
, fontSize "36"
, fill "white"
, fontWeight "bold"
]
[ text "cAtchVoid" ]
, text'
[ fill "white"
, fontSize "12"
, fontStyle "italic"
]
[ tspan
[ x (toString (model.boardSize.x / 2))
, y "75"
, textAnchor "middle"
]
[ text "Catch the points of your color, avoid the other points." ]
, tspan
[ x (toString (model.boardSize.x / 2))
, y "92"
, textAnchor "middle"
]
[ text "Use the arrow keys to move and 'e' to change your color." ]
]
, ( case maybeBestRound model.rounds of
Nothing ->
text ""
Just bestRound ->
text'
[ fill "yellow"
, x "355"
, y "38"
, fontSize "13"
]
[ tspan
[ textAnchor "middle" ]
[ text ("Top: " ++ roundView bestRound) ]
]
)
]
backgroundColor : String
backgroundColor = "#1B203F"
renderBoard : Int -> Svg msg
renderBoard currentScore =
rect
[ y (toString headerHeight)
, width "100%"
, height "100%"
, fill (colorRgba (progressiveColor currentScore))
]
[]
colorRgba : Color -> String
colorRgba color =
let c = Color.toRgb color
in "rgba(" ++ (toString c.red) ++ ", " ++ (toString c.green) ++ ", " ++ (toString c.blue) ++ "," ++ (toString c.alpha) ++ ")"
renderPlayer : Vec2 -> Player -> Float -> Svg msg
renderPlayer boardSize player playerSize =
renderCircle boardSize player.pos playerSize (playerColor player.config)
playerColor : Config -> String
playerColor config =
case config of
White -> "#F0F0F0"
Black -> "#0E1121"
renderPoint : Vec2 -> Float -> Config -> Point -> Svg msg
renderPoint boardSize elapsedTime config point =
let pos = pointMove point elapsedTime
in renderCircle boardSize pos pointSize (playerColor config)
pointColor : Config -> String
pointColor config =
case config of
White -> "white"
Black -> "black"
renderCircle : Vec2 -> Vec2 -> Float -> String -> Svg msg
renderCircle boardSize pos size color =
circle
[ cx (toString (pos.x + boardSize.x / 2))
, cy (toString (-1 * pos.y + boardSize.y / 2 + headerHeight))
, r (toString size)
, fill color
]
[]
renderScore : Vec2 -> Time -> List Round -> Int -> Svg msg
renderScore boardSize elapsedTime rounds score =
let scorePos =
{ x = 0.0
, y = boardSize.y / 2 - 35
}
scoreText = "L" ++ (toString << currentLevelNumber <| score) ++ " - " ++ (toString score)
in if elapsedTime < 5000
then
case List.head rounds of
Just round ->
renderText boardSize scorePos (roundView round)
Nothing ->
renderText boardSize scorePos scoreText
else
renderText boardSize scorePos scoreText
renderText : Vec2 -> Vec2 -> String -> Svg msg
renderText boardSize pos content =
text'
[ x (toString (pos.x + boardSize.x / 2))
, y (toString (-1 * pos.y + boardSize.y / 2 + headerHeight))
, fontFamily "calibri"
, fontSize "24"
, color "#0E1121"
, fontWeight "bold"
]
[ tspan
[ textAnchor "middle" ]
[ text content ]
]
hideNewPoints : Vec2 -> Svg msg
hideNewPoints boardSize =
let size =
(pointAwayDist boardSize) + pointSize - (Basics.max boardSize.x boardSize.y) / 2
|> toString
in g
[]
[ rect
[ x ("-" ++ size)
, width size
, height "100%"
, fill backgroundColor
]
[]
, rect
[ x (toString boardSize.x)
, width size
, height "100%"
, fill backgroundColor
]
[]
, rect
[ y ("-" ++ size)
, width "100%"
, height size
, fill backgroundColor
]
[]
, rect
[ y (toString (boardSize.y + headerHeight))
, width "100%"
, height size
, fill backgroundColor
]
[]
]
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