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-rw-r--r--src/controls.ts38
-rw-r--r--src/main.ts11
-rw-r--r--src/model/vec2.ts15
-rw-r--r--src/screen.ts4
-rw-r--r--src/util/number.ts3
-rw-r--r--src/view/colors.ts4
-rw-r--r--src/view/scene.ts35
-rw-r--r--src/view/ship.ts94
8 files changed, 204 insertions, 0 deletions
diff --git a/src/controls.ts b/src/controls.ts
new file mode 100644
index 0000000..b575b3f
--- /dev/null
+++ b/src/controls.ts
@@ -0,0 +1,38 @@
+export interface Controls {
+ up: boolean,
+ right: boolean,
+ down: boolean,
+ left: boolean,
+ space: boolean,
+}
+
+export let current = {
+ up: false,
+ right: false,
+ down: false,
+ left: false,
+ space: false,
+}
+
+document.addEventListener('keydown', event => {
+ current = update(current, event.key, true)
+})
+
+document.addEventListener('keyup', event => {
+ current = update(current, event.key, false)
+})
+
+function update(current: Controls, key: string, isDown: boolean): Controls {
+ if (key === 'ArrowUp')
+ return { ...current, up: isDown }
+ else if (key === 'ArrowRight')
+ return { ...current, right: isDown }
+ else if (key === 'ArrowDown')
+ return { ...current, down: isDown }
+ else if (key === 'ArrowLeft')
+ return { ...current, left: isDown }
+ else if (key === ' ')
+ return { ...current, space: isDown }
+ else
+ return current
+}
diff --git a/src/main.ts b/src/main.ts
new file mode 100644
index 0000000..53bc487
--- /dev/null
+++ b/src/main.ts
@@ -0,0 +1,11 @@
+import * as Scene from 'view/scene'
+
+let scene: Scene.State = Scene.init()
+
+function loop(timestamp: number) {
+ Scene.update(scene, timestamp)
+ Scene.view(scene)
+ window.requestAnimationFrame(loop)
+}
+
+window.requestAnimationFrame(loop)
diff --git a/src/model/vec2.ts b/src/model/vec2.ts
new file mode 100644
index 0000000..4bec53d
--- /dev/null
+++ b/src/model/vec2.ts
@@ -0,0 +1,15 @@
+export interface Vec2 {
+ x: number,
+ y: number,
+}
+
+export function zero(): Vec2 {
+ return {
+ x: 0,
+ y: 0,
+ }
+}
+
+export function equals(v1: Vec2, v2: Vec2): boolean {
+ return v1.x === v2.x && v1.y === v2.y
+}
diff --git a/src/screen.ts b/src/screen.ts
new file mode 100644
index 0000000..930534e
--- /dev/null
+++ b/src/screen.ts
@@ -0,0 +1,4 @@
+let canvas = document.querySelector('canvas') as HTMLCanvasElement
+
+export let width: number = canvas.width
+export let height: number = canvas.height
diff --git a/src/util/number.ts b/src/util/number.ts
new file mode 100644
index 0000000..87f1e2e
--- /dev/null
+++ b/src/util/number.ts
@@ -0,0 +1,3 @@
+export function clamp(x: number, min: number, max: number): number {
+ return Math.max(min, Math.min(max, x))
+}
diff --git a/src/view/colors.ts b/src/view/colors.ts
new file mode 100644
index 0000000..c663d25
--- /dev/null
+++ b/src/view/colors.ts
@@ -0,0 +1,4 @@
+export let colors = {
+ blue: "#333388",
+ red: "#CC3333",
+}
diff --git a/src/view/scene.ts b/src/view/scene.ts
new file mode 100644
index 0000000..fe88c12
--- /dev/null
+++ b/src/view/scene.ts
@@ -0,0 +1,35 @@
+import * as Ship from 'view/ship'
+import * as Colors from 'view/colors'
+import * as Screen from 'screen'
+
+export interface State {
+ context: CanvasRenderingContext2D,
+ timestamp: number,
+ ship: Ship.State,
+}
+
+export function init(): State {
+ let canvas = document.querySelector('canvas') as HTMLCanvasElement
+ let context = canvas.getContext("2d") as CanvasRenderingContext2D
+
+ return {
+ context,
+ timestamp: 0,
+ ship: Ship.init(),
+ }
+}
+
+export function update(state: State, timestamp: number) {
+ let delta = timestamp - state.timestamp
+ state.timestamp = timestamp
+
+ Ship.update(state.ship, state.timestamp, delta)
+}
+
+export function view(state: State) {
+ // Clear
+ state.context.fillStyle = Colors.colors.blue
+ state.context.fillRect(0, 0, Screen.width, Screen.height)
+
+ Ship.view(state.context, state.ship)
+}
diff --git a/src/view/ship.ts b/src/view/ship.ts
new file mode 100644
index 0000000..92590d3
--- /dev/null
+++ b/src/view/ship.ts
@@ -0,0 +1,94 @@
+import * as Controls from 'controls'
+import * as Vec2 from 'model/vec2'
+import * as Number from 'util/number'
+import * as Screen from 'screen'
+import * as Colors from 'view/colors'
+
+export const radius: number = 30
+export const fireDelay: number = 200
+export const missileWidth: number = 10
+export const missileHeight: number = 5
+
+export interface State {
+ pos: Vec2.Vec2,
+ missiles: Array<Vec2.Vec2>,
+ lastFired: number,
+}
+
+export function init(): State {
+ return {
+ pos: {
+ x: Screen.width / 6,
+ y: Screen.height / 2,
+ },
+ missiles: [],
+ lastFired: 0,
+ }
+}
+
+export function update(state: State, timestamp: number, delta: number) {
+ move(state, delta)
+ updateMissiles(state, timestamp, delta)
+}
+
+function move(state: State, delta: number) {
+ let dir = controlsDir(Controls.current)
+
+ if (!Vec2.equals(dir, Vec2.zero())) {
+ let teta = Math.atan2(dir.y, dir.x)
+ state.pos.x += Math.cos(teta) * delta / 3
+ state.pos.y += Math.sin(teta) * delta / 3
+ }
+
+ state.pos.x = Number.clamp(state.pos.x, radius, Screen.width - radius)
+ state.pos.y = Number.clamp(state.pos.y, radius, Screen.height - radius)
+}
+
+function controlsDir(c: Controls.Controls): Vec2.Vec2 {
+ let dir = Vec2.zero()
+
+ if (c.up && !c.down)
+ dir.y = -1
+ else if (c.down && !c.up)
+ dir.y = 1
+
+ if (c.right && !c.left)
+ dir.x = 1
+ else if (c.left && !c.right)
+ dir.x = -1
+
+ return dir
+}
+
+function updateMissiles(state: State, timestamp: number, delta: number) {
+ if (Controls.current.space && state.lastFired + fireDelay < timestamp) {
+ state.missiles.push({x: state.pos.x + radius, y: state.pos.y})
+ state.lastFired = timestamp
+ }
+
+ state.missiles = state.missiles
+ .map(missile => ({ ...missile, x: missile.x + delta}))
+ .filter(missile => missile.x < Screen.width)
+}
+
+export function view(context: CanvasRenderingContext2D, state: State) {
+ context.fillStyle = Colors.colors.red
+ context.beginPath()
+ context.moveTo(state.pos.x - radius, state.pos.y - radius)
+ context.lineTo(state.pos.x + radius, state.pos.y)
+ context.lineTo(state.pos.x - radius, state.pos.y + radius)
+ context.closePath()
+ context.fill()
+
+ state.missiles.forEach(({x, y}) => {
+ context.fillStyle = Colors.colors.red
+ context.beginPath()
+ context.rect(
+ x - missileWidth / 2,
+ y - missileHeight / 2,
+ missileWidth,
+ missileHeight
+ )
+ context.fill()
+ })
+}