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authorJoris2015-12-30 13:35:01 +0100
committerJoris2015-12-30 13:35:01 +0100
commit2258ef984fefde41711d4c883baf582b7e581155 (patch)
treea15cdae0c8a77a628ee49959037a1000687f3a2c
parent1cf6bc1ad9209e4f3f2fcbc129f2577e74e94c99 (diff)
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Make the player bigger with each point
-rw-r--r--src/Main.elm4
-rw-r--r--src/Model/Cloud.elm12
-rw-r--r--src/Model/Game.elm4
-rw-r--r--src/Model/Level.elm8
-rw-r--r--src/Model/Player.elm15
-rw-r--r--src/Update/CloudUpdate.elm30
-rw-r--r--src/Update/Update.elm16
-rw-r--r--src/View/Game.elm18
8 files changed, 59 insertions, 48 deletions
diff --git a/src/Main.elm b/src/Main.elm
index f141fcc..d257b81 100644
--- a/src/Main.elm
+++ b/src/Main.elm
@@ -1,13 +1,9 @@
module Main where
-import Signal
import Random
-import Graphics.Element exposing (Element)
import Html exposing (Html)
import Model.Game exposing (Game, initialGame)
-import Model.Vec2 exposing (originVec)
-import Model.Config exposing (Config(White))
import Update.Update exposing (update)
diff --git a/src/Model/Cloud.elm b/src/Model/Cloud.elm
index 603477b..26b4104 100644
--- a/src/Model/Cloud.elm
+++ b/src/Model/Cloud.elm
@@ -30,12 +30,12 @@ initCloud =
, lastSpawn = -spawn
}
-playerPointsCollision : Float -> Player -> List Point -> Bool
-playerPointsCollision time player points =
- let collision = playerPointCollision time player
+playerPointsCollision : Float -> Player -> Float -> List Point -> Bool
+playerPointsCollision elapsedTime player playerSize points =
+ let collision = playerPointCollision elapsedTime player playerSize
in List.length (List.filter collision points) > 0
-playerPointCollision : Float -> Player -> Point -> Bool
-playerPointCollision time player point =
- let pointPos = pointMove point time
+playerPointCollision : Float -> Player -> Float -> Point -> Bool
+playerPointCollision elapsedTime player playerSize point =
+ let pointPos = pointMove point elapsedTime
in (distance pointPos player.pos) < pointSize + playerSize
diff --git a/src/Model/Game.elm b/src/Model/Game.elm
index 24fd400..97fbc4c 100644
--- a/src/Model/Game.elm
+++ b/src/Model/Game.elm
@@ -17,7 +17,7 @@ import Model.Round exposing (Round)
import Model.Board exposing (initBoardSize)
type alias Game =
- { time : Float
+ { elapsedTime : Float
, boardSize : Vec2
, keysDown : Set KeyCode
, currentScore : Int
@@ -29,7 +29,7 @@ type alias Game =
initialGame : Seed -> Game
initialGame seed =
- { time = 0
+ { elapsedTime = 0
, boardSize = initBoardSize
, keysDown = Set.empty
, currentScore = 0
diff --git a/src/Model/Level.elm b/src/Model/Level.elm
index 3fc4258..d058d53 100644
--- a/src/Model/Level.elm
+++ b/src/Model/Level.elm
@@ -1,7 +1,9 @@
module Model.Level
( currentLevel
+ , currentLevelScore
, currentLevelNumber
, progressiveColor
+ , levelScoreDuration
) where
import Time exposing (Time)
@@ -14,13 +16,17 @@ import Model.Point exposing (pointSpeed)
import Utils.Physics exposing (getMove, getWaveMove)
levelScoreDuration : Int
-levelScoreDuration = 15
+levelScoreDuration = 20
type alias Level =
{ color : Color
, move : Vec2 -> Vec2 -> Time -> Vec2
}
+currentLevelScore : Int -> Int
+currentLevelScore currentScore =
+ currentScore - (currentLevelNumber currentScore - 1) * levelScoreDuration
+
currentLevelNumber : Int -> Int
currentLevelNumber currentScore =
min
diff --git a/src/Model/Player.elm b/src/Model/Player.elm
index 2085aac..6858893 100644
--- a/src/Model/Player.elm
+++ b/src/Model/Player.elm
@@ -1,12 +1,13 @@
module Model.Player
( Player
, initPlayer
- , playerSize
+ , getPlayerSize
, playerSpeed
) where
import Model.Vec2 exposing (..)
import Model.Config exposing (..)
+import Model.Level as Level
type alias Player =
{ pos : Vec2
@@ -21,8 +22,16 @@ initPlayer =
, config = White
}
-playerSize : Float
-playerSize = 15
+getPlayerSize : Int -> Float
+getPlayerSize score =
+ (levelCurve Level.levelScoreDuration 15 (Level.currentLevelScore score)) + 15
+
+levelCurve : Int -> Int -> Int -> Float
+levelCurve maxAbs maxOrd x =
+ let linear = toFloat x * toFloat maxOrd / toFloat maxAbs
+ n = 4
+ exp = toFloat x^n * toFloat maxOrd / toFloat maxAbs^n
+ in linear - exp
playerSpeed : Float -> Float
playerSpeed dt = dt / 200
diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm
index 1fbb9d3..359f02c 100644
--- a/src/Update/CloudUpdate.elm
+++ b/src/Update/CloudUpdate.elm
@@ -15,16 +15,16 @@ import Model.Level exposing (..)
import Utils.Geometry exposing (..)
-cloudUpdate : Float -> Vec2 -> Seed -> Player -> Cloud -> Int -> (Cloud, Int, Seed)
-cloudUpdate time boardSize seed player {points, spawn, lastSpawn} currentScore =
- let pointsToCatch = presentPoints time boardSize (points player.config)
- presentAndNotCaughtPoints = List.filter (not << (playerPointCollision time player)) pointsToCatch
+cloudUpdate : Float -> Vec2 -> Seed -> Player -> Float -> Cloud -> Int -> (Cloud, Int, Seed)
+cloudUpdate elapsedTime boardSize seed player playerSize {points, spawn, lastSpawn} currentScore =
+ let pointsToCatch = presentPoints elapsedTime boardSize (points player.config)
+ presentAndNotCaughtPoints = List.filter (not << (playerPointCollision elapsedTime player playerSize)) pointsToCatch
addScore = (List.length pointsToCatch) - (List.length presentAndNotCaughtPoints)
- presentOtherPoints = presentPoints time boardSize (points (otherConfig player.config))
+ presentOtherPoints = presentPoints elapsedTime boardSize (points (otherConfig player.config))
(newCloud, seed') =
- if time > lastSpawn + spawn then
- let (newPoint1, seed') = getNewPoint time boardSize seed currentScore
- (newPoint2, seed'') = getNewPoint time boardSize seed' currentScore
+ if elapsedTime > lastSpawn + spawn then
+ let (newPoint1, seed') = getNewPoint elapsedTime boardSize seed currentScore
+ (newPoint2, seed'') = getNewPoint elapsedTime boardSize seed' currentScore
in ( { points = \config ->
if(config == player.config)
then
@@ -32,7 +32,7 @@ cloudUpdate time boardSize seed player {points, spawn, lastSpawn} currentScore =
else
newPoint2 :: presentOtherPoints
, spawn = spawn - sqrt(spawn) / 50
- , lastSpawn = time
+ , lastSpawn = elapsedTime
}
, seed''
)
@@ -50,19 +50,19 @@ cloudUpdate time boardSize seed player {points, spawn, lastSpawn} currentScore =
in (newCloud, addScore, seed')
presentPoints : Float -> Vec2 -> List Point -> List Point
-presentPoints time boardSize points =
- let isPresent point = (distance (pointMove point time) originVec) < (pointAwayDist boardSize)
+presentPoints elapsedTime boardSize points =
+ let isPresent point = (distance (pointMove point elapsedTime) originVec) < (pointAwayDist boardSize)
in List.filter isPresent points
getNewPoint : Float -> Vec2 -> Seed -> Int -> (Point, Seed)
-getNewPoint time boardSize seed currentScore =
+getNewPoint elapsedTime boardSize seed currentScore =
let (initPos, seed') = pointInitPos boardSize seed
(initDest, seed'') = pointDestination boardSize seed'
- in ( { initTime = time
+ in ( { initTime = elapsedTime
, initPos = initPos
, initDest = initDest
- , move = \initTime initPos initDest time ->
- let delta = time - initTime
+ , move = \initTime initPos initDest elapsedTime ->
+ let delta = elapsedTime - initTime
move = (currentLevel currentScore).move initPos initDest delta
in initPos `add` move
}
diff --git a/src/Update/Update.elm b/src/Update/Update.elm
index 9dc737f..2514aac 100644
--- a/src/Update/Update.elm
+++ b/src/Update/Update.elm
@@ -25,20 +25,20 @@ import Input exposing (Input)
update : Input -> Game -> Game
update input game =
let hostilePoints = game.cloud.points (otherConfig game.player.config)
- in if(playerPointsCollision game.time game.player hostilePoints)
+ in if(playerPointsCollision game.elapsedTime game.player (getPlayerSize game.currentScore) hostilePoints)
then
{ game
- | time = 0
+ | elapsedTime = 0
, currentScore = 0
, cloud = initCloud
- , rounds = (Round game.time game.currentScore) :: game.rounds
+ , rounds = (Round game.elapsedTime game.currentScore) :: game.rounds
}
else
- let newPlayer = playerStep input.delta game.boardSize input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player
- (newCloud, addScore, newSeed) = cloudUpdate game.time game.boardSize game.seed newPlayer game.cloud game.currentScore
+ let newPlayer = playerStep input.delta game.boardSize input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player (getPlayerSize game.currentScore)
+ (newCloud, addScore, newSeed) = cloudUpdate game.elapsedTime game.boardSize game.seed newPlayer (getPlayerSize game.currentScore) game.cloud game.currentScore
in
{ game
- | time = game.time + input.delta
+ | elapsedTime = game.elapsedTime + input.delta
, keysDown = input.inputKeysDown
, currentScore = game.currentScore + addScore
, player = newPlayer
@@ -46,8 +46,8 @@ update input game =
, seed = newSeed
}
-playerStep : Float -> Vec2 -> Vec2 -> (KeyCode -> Bool) -> Player -> Player
-playerStep dt boardSize dir newKey player =
+playerStep : Float -> Vec2 -> Vec2 -> (KeyCode -> Bool) -> Player -> Float -> Player
+playerStep dt boardSize dir newKey player playerSize =
let (pos, speed) = getNewPosAndSpeed dt dir playerSpeed (player.pos, player.speed)
newConfig = if (newKey 69) then otherConfig player.config else player.config
in { pos = inBoard boardSize playerSize pos
diff --git a/src/View/Game.elm b/src/View/Game.elm
index 2651f8d..2bef2ae 100644
--- a/src/View/Game.elm
+++ b/src/View/Game.elm
@@ -22,7 +22,7 @@ import View.Round exposing (roundView)
renderGame : Game -> Html
renderGame game =
- let renderPoints config = List.map (renderPoint game.boardSize game.time config) (game.cloud.points config)
+ let renderPoints config = List.map (renderPoint game.boardSize game.elapsedTime config) (game.cloud.points config)
in svg
[ width "100%"
, height "100%"
@@ -30,10 +30,10 @@ renderGame game =
, viewBox ("0 0 " ++ (toString game.boardSize.x) ++ " " ++ (toString (game.boardSize.y + headerHeight)))
]
[ renderBoard game.currentScore
- , renderPlayer game.boardSize game.player
+ , renderPlayer game.boardSize game.player (getPlayerSize game.currentScore)
, g [] (renderPoints White)
, g [] (renderPoints Black)
- , renderScore game.boardSize game.time game.rounds game.currentScore
+ , renderScore game.boardSize game.elapsedTime game.rounds game.currentScore
, hideNewPoints game.boardSize
, renderHeader game
]
@@ -107,8 +107,8 @@ renderBoard currentScore =
]
[]
-renderPlayer : Vec2 -> Player -> Svg
-renderPlayer boardSize player =
+renderPlayer : Vec2 -> Player -> Float -> Svg
+renderPlayer boardSize player playerSize =
renderCircle boardSize player.pos playerSize (playerColor player.config)
playerColor : Config -> String
@@ -118,8 +118,8 @@ playerColor config =
Black -> "#0E1121"
renderPoint : Vec2 -> Float -> Config -> Point -> Svg
-renderPoint boardSize time config point =
- let pos = pointMove point time
+renderPoint boardSize elapsedTime config point =
+ let pos = pointMove point elapsedTime
in renderCircle boardSize pos pointSize (playerColor config)
pointColor : Config -> String
@@ -139,13 +139,13 @@ renderCircle boardSize pos size color =
[]
renderScore : Vec2 -> Time -> List Round -> Int -> Svg
-renderScore boardSize currentRoundTime rounds score =
+renderScore boardSize elapsedTime rounds score =
let scorePos =
{ x = 0.0
, y = boardSize.y / 2 - 35
}
scoreText = "L" ++ (toString << currentLevelNumber <| score) ++ " - " ++ (toString score)
- in if currentRoundTime < 5000
+ in if elapsedTime < 5000
then
case List.head rounds of
Just round ->