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authorJoris Guyonvarch2015-03-07 18:46:47 +0100
committerJoris Guyonvarch2015-03-07 18:46:47 +0100
commit6c1f5e10631a3f66f4c85a45b6f28ffd366105c5 (patch)
tree624d833aa62ad8ce5ed172144ff69a2846d55154
parentae14beca0452b59ead64b8cdd6544824d59a55dc (diff)
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Show best score in html layout
-rw-r--r--src/Main.elm5
-rw-r--r--src/Model/Game.elm33
-rw-r--r--src/Model/Player.elm10
-rw-r--r--src/Update/CloudUpdate.elm2
-rw-r--r--src/Update/Update.elm41
-rw-r--r--src/View/Game.elm29
-rw-r--r--src/View/Page.elm11
-rw-r--r--style.css39
8 files changed, 103 insertions, 67 deletions
diff --git a/src/Main.elm b/src/Main.elm
index 7c257b7..207a393 100644
--- a/src/Main.elm
+++ b/src/Main.elm
@@ -22,10 +22,7 @@ game : Signal Game
game =
Signal.foldp
update
- (initialGame initialSeed originVec White 0)
+ (initialGame (Random.initialSeed initialTime))
getInput
port initialTime : Int
-
-initialSeed : Random.Seed
-initialSeed = Random.initialSeed initialTime
diff --git a/src/Model/Game.elm b/src/Model/Game.elm
index 4ef5d89..705841d 100644
--- a/src/Model/Game.elm
+++ b/src/Model/Game.elm
@@ -14,29 +14,20 @@ import Model.Config (..)
type alias Game =
{ time : Float
, keysDown : List KeyCode
- , score : Int
+ , currentScore : Int
, player : Player
, cloud : Cloud
- , bestScore : Int
+ , scores : List Int
, seed : Seed
}
-initialGame : Seed -> Vec2 -> Config -> Int -> Game
-initialGame seed playerPos config bestScore =
- let initPlayer =
- { pos = playerPos
- , speed =
- { x = 0
- , y = 0
- }
- , config = config
- }
- in
- { time = 0
- , keysDown = []
- , score = 0
- , player = initPlayer
- , cloud = initCloud
- , bestScore = bestScore
- , seed = seed
- }
+initialGame : Seed -> Game
+initialGame seed =
+ { time = 0
+ , keysDown = []
+ , currentScore = 0
+ , player = initPlayer
+ , cloud = initCloud
+ , scores = []
+ , seed = seed
+ }
diff --git a/src/Model/Player.elm b/src/Model/Player.elm
index c6aac21..a9f3f00 100644
--- a/src/Model/Player.elm
+++ b/src/Model/Player.elm
@@ -1,11 +1,12 @@
module Model.Player
( Player
+ , initPlayer
, playerSize
, playerSpeed
) where
import Model.Vec2 (..)
-import Model.Config (Config)
+import Model.Config (..)
type alias Player =
{ pos : Vec2
@@ -13,6 +14,13 @@ type alias Player =
, config : Config
}
+initPlayer : Player
+initPlayer =
+ { pos = originVec
+ , speed = originVec
+ , config = White
+ }
+
playerSize : Float
playerSize = 15
diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm
index 86f7e13..ce45beb 100644
--- a/src/Update/CloudUpdate.elm
+++ b/src/Update/CloudUpdate.elm
@@ -64,7 +64,7 @@ getNewPoint time seed =
, initDest = initDest
, move initTime initPos initDest time =
let delta = time - initTime
- move = getWaveMove (pointSpeed delta) (initDest `sub` initPos) 10 10
+ move = getMove (pointSpeed delta) (initDest `sub` initPos)
in initPos `add` move
}
, seed''
diff --git a/src/Update/Update.elm b/src/Update/Update.elm
index 0187dcf..ef85670 100644
--- a/src/Update/Update.elm
+++ b/src/Update/Update.elm
@@ -5,6 +5,7 @@ module Update.Update
import List
import Keyboard (KeyCode)
import Char (fromCode, toCode)
+import Maybe
import Model.Player (..)
import Model.Point (pointSpeed, pointMove, pointAwayDist)
@@ -21,23 +22,29 @@ import Update.CloudUpdate (cloudUpdate)
import Input (Input)
update : Input -> Game -> Game
-update {dir, inputKeysDown, delta} {time, keysDown, score, player, cloud, bestScore, seed} =
- let hostilePoints = cloud.points (otherConfig player.config)
- in if(playerPointsCollision time player hostilePoints) then
- let newBestScore = if(score > bestScore) then score else bestScore
- in initialGame seed player.pos player.config newBestScore
- else
- let newTime = time + delta
- newPlayer = playerStep delta dir (newKeyCode keysDown inputKeysDown) player
- (newCloud, addScore, newSeed) = cloudUpdate time seed newPlayer cloud
- in { time = newTime
- , keysDown = inputKeysDown
- , score = score + addScore
- , player = newPlayer
- , cloud = newCloud
- , bestScore = bestScore
- , seed = newSeed
- }
+update input game =
+ let hostilePoints = game.cloud.points (otherConfig game.player.config)
+ in if(playerPointsCollision game.time game.player hostilePoints)
+ then
+ { game
+ | time <- 0
+ , currentScore <- 0
+ , cloud <- initCloud
+ , scores <- game.currentScore :: game.scores
+ }
+ else
+ let newTime = game.time + input.delta
+ newPlayer = playerStep input.delta input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player
+ (newCloud, addScore, newSeed) = cloudUpdate game.time game.seed newPlayer game.cloud
+ in
+ { game
+ | time <- newTime
+ , keysDown <- input.inputKeysDown
+ , currentScore <- game.currentScore + addScore
+ , player <- newPlayer
+ , cloud <- newCloud
+ , seed <- newSeed
+ }
playerStep : Float -> Vec2 -> (KeyCode -> Bool) -> Player -> Player
playerStep dt dir newKey player =
diff --git a/src/View/Game.elm b/src/View/Game.elm
index 25b519c..8e76b48 100644
--- a/src/View/Game.elm
+++ b/src/View/Game.elm
@@ -18,15 +18,15 @@ import Model.Board (boardSize)
import Model.Config (..)
gameView : Game -> Element
-gameView {time, score, player, cloud, bestScore} =
- let whitePointForms = List.map (pointForm time (configColor White)) (cloud.points White)
- blackPointForms = List.map (pointForm time (configColor Black)) (cloud.points Black)
- forms = boardForms
- ++ playerForms player
- ++ whitePointForms
- ++ blackPointForms
- ++ scoreForms score
- ++ bestScoreForms bestScore
+gameView game =
+ let whitePointForms = List.map (pointForm game.time (configColor White)) (game.cloud.points White)
+ blackPointForms = List.map (pointForm game.time (configColor Black)) (game.cloud.points Black)
+ forms =
+ boardForms
+ ++ playerForms game.player
+ ++ whitePointForms
+ ++ blackPointForms
+ ++ scoreForms game.currentScore
in collage (truncate boardSize.x) (truncate boardSize.y) forms
boardForms : List Form
@@ -72,17 +72,6 @@ scoreForms score =
scorePos = { x = 0.0, y = boardSize.y / 2 - 30 }
in [textForm text scorePos centered]
-bestScoreForms : Int -> List Form
-bestScoreForms bestScore =
- if(bestScore > 0) then
- let text = "Record: " ++ (toString bestScore)
- pos =
- { x = -boardSize.x / 2 + 100
- , y = -boardSize.y / 2 + 30
- }
- in [textForm text pos leftAligned]
- else []
-
textForm : String -> Vec2 -> (Text -> Element) -> Form
textForm content pos alignment =
let textElement = fromString content
diff --git a/src/View/Page.elm b/src/View/Page.elm
index 6d6c54d..4dd54b5 100644
--- a/src/View/Page.elm
+++ b/src/View/Page.elm
@@ -20,13 +20,22 @@ pageView game =
[ h1 [] [ text "cAtchVoid" ]
, div
[ id "game" ]
- [ fromElement << gameView <| game ]
+ [ fromElement <| gameView game ]
, p
[]
[ text "Catch the points of your color, avoid the other points." ]
, p
[]
[ text "Use the arrow keys to move and 'e' to change your color." ]
+ , ( if List.isEmpty game.scores
+ then
+ div [ class "bestScore" ] []
+ else
+ let bestScore = List.maximum game.scores
+ in p
+ [ class "bestScore isDefined" ]
+ [ text <| "Best score: " ++ (toString bestScore) ]
+ )
, a
[ href "https://github.com/guyonvarch/catchvoid" ]
[ img
diff --git a/style.css b/style.css
index a32951d..6499535 100644
--- a/style.css
+++ b/style.css
@@ -11,9 +11,9 @@ h1 {
color: white;
margin: 0;
font-size: 36px;
- padding-top: 30px;
- padding-bottom: 30px;
text-align: center;
+ line-height: 100px;
+ height: 100px;
}
#game {
@@ -32,3 +32,38 @@ p {
font-style: italic;
font-size: 17px;
}
+
+.bestScore {
+ position: absolute;
+ top: 100px;
+ left: 0px;
+ padding: 0 20px;
+ background-color: #222222;
+ color: rgba(0, 0, 0, 0);
+ height: 0px;
+ line-height: 0px;
+ margin: 0;
+}
+
+.isDefined {
+ animation: reveal 1s ease;
+ height: 50px;
+ line-height: 50px;
+ color: white;
+}
+
+@keyframes reveal {
+ 0% {
+ height: 0px;
+ line-height: 0px;
+ color: rgba(0, 0, 0, 0);
+ }
+ 30% {
+ color: rgba(0, 0, 0, 0);
+ }
+ 100% {
+ height: 50px;
+ line-height: 50px;
+ color: white;
+ }
+}