diff options
author | Joris Guyonvarch | 2014-10-05 23:10:18 +0200 |
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committer | Joris Guyonvarch | 2014-10-05 23:10:32 +0200 |
commit | 4521cdf1bb5725c9d497e5fb0c03943ad03a052f (patch) | |
tree | 8b7247e9b1b2c950c7bec39548bfe860965c5126 /src/Game.elm | |
parent | c2583cf7ff8684d1194c61ab132e23d7ccebcd51 (diff) |
Adding multiple moving points to catch
Diffstat (limited to 'src/Game.elm')
-rw-r--r-- | src/Game.elm | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/Game.elm b/src/Game.elm index 8de0c40..83d8baa 100644 --- a/src/Game.elm +++ b/src/Game.elm @@ -1,16 +1,14 @@ module Game where import Player (..) -import Enemy (..) -import EnemyState (..) -import Target(..) +import Cloud (..) import Vec2 (Vec2) type Game = { time : Float + , score : Int , player : Player - , target : Target - , enemyState : EnemyState + , cloud : Cloud , bestScore : Int } @@ -22,8 +20,8 @@ initialGame playerPos bestScore = } in { time = 0 + , score = 0 , player = initPlayer - , target = initTarget - , enemyState = initEnemyState + , cloud = initCloud , bestScore = bestScore } |