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+module Cloud where
+
+import Point (..)
+import Player (..)
+import Geometry (distance)
+
+type Cloud =
+ { greenPoints : [Point]
+ , redPoints : [Point]
+ , spawn : Float
+ , lastSpawn : Float
+ }
+
+initCloud : Cloud
+initCloud =
+ let spawn = 200
+ in { greenPoints = []
+ , redPoints = []
+ , spawn = spawn
+ , lastSpawn = -spawn
+ }
+
+playerPointsCollision : Float -> Player -> [Point] -> Bool
+playerPointsCollision time player points =
+ let collision = playerPointCollision time player
+ in length (filter collision points) > 0
+
+playerPointCollision : Float -> Player -> Point -> Bool
+playerPointCollision time player point =
+ let pointPos = pointMove point time
+ in (distance pointPos player.pos) < pointSize + playerSize