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+module Utils.Color exposing
+ ( merge
+ , spin
+ )
+
+import Color as Color exposing (Color)
+
+merge : Float -> Color -> Color -> Color
+merge ratio c1 c2 =
+ let rgb1 = Color.toRgb c1
+ rgb2 = Color.toRgb c2
+ mergePartFloat x y = ratio * x + (1 - ratio) * y
+ mergePartInt x y = truncate <| ratio * (toFloat x) + (1 - ratio) * (toFloat y)
+ in Color.rgba
+ (mergePartInt rgb1.red rgb2.red)
+ (mergePartInt rgb1.green rgb2.green)
+ (mergePartInt rgb1.blue rgb2.blue)
+ (mergePartFloat rgb1.alpha rgb2.alpha)
+
+spin : Float -> Color -> Color
+spin d color =
+ let { hue, saturation, lightness, alpha } = Color.toHsl color
+ in Color.hsla (hue + degrees d) saturation lightness alpha