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-rw-r--r--src/View/Game.elm106
1 files changed, 103 insertions, 3 deletions
diff --git a/src/View/Game.elm b/src/View/Game.elm
index ab9eee4..5af59bd 100644
--- a/src/View/Game.elm
+++ b/src/View/Game.elm
@@ -1,5 +1,6 @@
module View.Game
( gameView
+ , render
) where
import List
@@ -20,6 +21,16 @@ import Model.Round exposing (..)
import View.Round exposing (roundView)
+
+
+
+
+
+
+import Html exposing (Html)
+import Svg
+import Svg.Attributes
+
gameView : Game -> Element
gameView game =
let pointsForm color =
@@ -46,9 +57,6 @@ playerForm player =
let playerColor = configColor player.config
in circleForm player.pos playerSize playerColor
-playerColor : Color
-playerColor = rgb 224 224 224
-
pointForm : Float -> Color -> Point -> Form
pointForm time color point =
let pos = pointMove point time
@@ -101,3 +109,95 @@ textForm pos content =
textColor : Color
textColor = rgb 14 17 33
+
+
+
+
+
+render : Game -> Html
+render game =
+ let renderPoints config = List.map (renderPoint game.time config) (game.cloud.points config)
+ in Svg.svg
+ [ Svg.Attributes.width ((toString game.boardSize.x) ++ "px")
+ , Svg.Attributes.height ((toString game.boardSize.y) ++ "px")
+ ]
+ ( [ renderBoard
+ , renderPlayer game.player
+ ]
+ ++ (renderPoints White)
+ ++ (renderPoints Black)
+ ++ [renderScore game.boardSize game.time game.rounds game.currentScore]
+ )
+
+renderBoard : Svg.Svg
+renderBoard =
+ Svg.rect
+ [ Svg.Attributes.width "100%"
+ , Svg.Attributes.height "100%"
+ , Svg.Attributes.fill "#677BF4"
+ ]
+ []
+
+renderPlayer : Player -> Svg.Svg
+renderPlayer player =
+ renderCircle player.pos playerSize (playerColor player.config)
+
+playerColor : Config -> String
+playerColor config =
+ case config of
+ White -> "#F0F0F0"
+ Black -> "#0E1121"
+
+renderPoint : Float -> Config -> Point -> Svg.Svg
+renderPoint time config point =
+ let pos = pointMove point time
+ in renderCircle pos pointSize (playerColor config)
+
+pointColor : Config -> String
+pointColor config =
+ case config of
+ White -> "white"
+ Black -> "black"
+
+renderCircle : Vec2 -> Float -> String -> Svg.Svg
+renderCircle pos size color =
+ Svg.circle
+ [ Svg.Attributes.cx (toString (pos.x + 250))
+ , Svg.Attributes.cy (toString (-1 * pos.y + 250))
+ , Svg.Attributes.r (toString size)
+ , Svg.Attributes.fill color
+ , Svg.Attributes.stroke "#222222"
+ , Svg.Attributes.strokeWidth "1"
+ ]
+ []
+
+renderScore : Vec2 -> Time -> List Round -> Int -> Svg.Svg
+renderScore boardSize currentRoundTime rounds score =
+ let scorePos =
+ { x = 0.0
+ , y = boardSize.y / 2 - 35
+ }
+ in if currentRoundTime < 5000
+ then
+ case List.head rounds of
+ Just round ->
+ renderText scorePos (roundView round)
+ Nothing ->
+ renderText scorePos (toString score)
+ else
+ renderText scorePos (toString score)
+
+renderText : Vec2 -> String -> Svg.Svg
+renderText pos content =
+ Svg.text'
+ [ Svg.Attributes.x (toString (250 + pos.x))
+ , Svg.Attributes.y (toString (-1 * pos.y + 250))
+ , Svg.Attributes.fontFamily "calibri"
+ , Svg.Attributes.fontSize "24"
+ , Svg.Attributes.color "#0E1121"
+ , Svg.Attributes.fontWeight "bold"
+ ]
+ [ Svg.tspan
+ [ Svg.Attributes.textAnchor "middle" ]
+ [ Svg.text content ]
+ ]