1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
module Model.Level exposing
( currentLevel
, currentLevelScore
, currentLevelNumber
, progressiveColor
, levelScoreDuration
)
import Time exposing (Time)
import Debug
import Model.Color exposing (..)
import Model.Vec2 exposing (..)
import Model.Point exposing (pointSpeed)
import Utils.Physics exposing (getMove, getWaveMove)
levelScoreDuration : Int
levelScoreDuration = 20
type alias Level =
{ color : Color
, move : Vec2 -> Vec2 -> Time -> Vec2
}
currentLevelScore : Int -> Int
currentLevelScore currentScore =
currentScore - (currentLevelNumber currentScore - 1) * levelScoreDuration
currentLevelNumber : Int -> Int
currentLevelNumber currentScore =
min
(List.length levels + 1)
(currentScore // levelScoreDuration + 1)
currentLevel : Int -> Level
currentLevel currentScore =
levels
|> List.drop (currentScore // levelScoreDuration)
|> List.head
|> Maybe.withDefault lastLevel
nextLevel : Int -> Level
nextLevel currentScore = currentLevel (currentScore + levelScoreDuration)
progressiveColor : Int -> Color
progressiveColor currentScore =
let reminder = currentScore `rem` levelScoreDuration
ratio = progressiveRatio reminder levelScoreDuration
currentColor = (currentLevel currentScore).color
nextColor = (nextLevel currentScore).color
in mergeColors ratio nextColor currentColor
progressiveRatio : Int -> Int -> Float
progressiveRatio a b = (toFloat a ^ 7) / (toFloat b ^ 7)
-- Hue + 35 with gimp each time from the first color
levels : List Level
levels =
[ { color = { red = 156, green = 168, blue = 233 }
, move = \initPos initDest delta -> getMove (delta / 20) (initDest `sub` initPos)
}
, { color = { red = 190, green = 156, blue = 233 }
, move = \initPos initDest delta -> getWaveMove (delta / 20) (initDest `sub` initPos) 10 10
}
, { color = { red = 233, green = 156, blue = 232 }
, move = \initPos initDest delta -> getMove (delta / 18) (initDest `sub` initPos)
}
, { color = { red = 233, green = 156, blue = 187 }
, move = \initPos initDest delta -> getWaveMove (delta / 18) (initDest `sub` initPos) 20 20
}
, { color = { red = 233, green = 171, blue = 156 }
, move = \initPos initDest delta -> getMove (delta / 13) (initDest `sub` initPos)
}
, { color = { red = 233, green = 215, blue = 156 }
, move = \initPos initDest delta -> getWaveMove (delta / 16) (initDest `sub` initPos) 10 50
}
, { color = { red = 206, green = 233, blue = 156 }
, move = \initPos initDest delta -> getMove (delta / 11) (initDest `sub` initPos)
}
, { color = { red = 162, green = 233, blue = 156 }
, move = \initPos initDest delta -> getWaveMove (delta / 14) (initDest `sub` initPos) 30 15
}
, { color = { red = 156, green = 233, blue = 196 }
, move = \initPos initDest delta -> getMove (delta / 8) (initDest `sub` initPos)
}
, { color = { red = 156, green = 225, blue = 233 }
, move = \initPos initDest delta -> getWaveMove (delta / 12) (initDest `sub` initPos) 30 30
}
]
lastLevel : Level
lastLevel =
{ color = { red = 156, green = 225, blue = 233 }
, move = \initPos initDest delta -> getWaveMove (delta / 5) (initDest `sub` initPos) 30 30
}
|