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module Model.Point
( Point
, pointMove
, pointSize
, pointSpeed
, pointSpawnDist
, pointAwayDist
) where
import Model.Vec2 exposing (..)
import Model.Board exposing (boardDiagonal)
type alias Point =
{ initTime : Float
, initPos : Vec2
, initDest : Vec2
, move : Float -> Vec2 -> Vec2 -> Float -> Vec2
}
pointMove : Point -> Float -> Vec2
pointMove {initTime, initPos, initDest, move} time =
move initTime initPos initDest time
pointSize : Float
pointSize = 10
pointSpeed : Float -> Float
pointSpeed dt = dt / 20
pointSpawnDist : Vec2 -> Float
pointSpawnDist boardSize = (boardDiagonal boardSize) * 2.5 / 5 + pointSize
pointAwayDist : Vec2 -> Float
pointAwayDist boardSize = (boardDiagonal boardSize) * 3 / 5 + pointSize
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