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authorJoris2020-01-28 09:55:58 +0100
committerJoris2020-01-29 10:12:31 +0100
commit1b6a7e0d00703e3da2e1620b5a2b2cba027161de (patch)
tree5143f784e1529d3b6c04116c84f09c426bb257b0 /src/lib.rs
parent197b6fa7aa810147d63209408c3a378ec552d0f4 (diff)
Implement game of life
Diffstat (limited to 'src/lib.rs')
-rw-r--r--src/lib.rs26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/lib.rs b/src/lib.rs
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+++ b/src/lib.rs
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+use wasm_bindgen::prelude::{wasm_bindgen, JsValue};
+
+mod canvas;
+mod state;
+mod game;
+mod game_loop;
+
+use game::Game;
+
+#[wasm_bindgen(start)]
+pub fn main() -> Result<(), JsValue> {
+ set_panic_hook();
+ game_loop::run(Game::new("canvas", 100, 100), 100);
+ Ok(())
+}
+
+pub fn set_panic_hook() {
+ // When the `console_error_panic_hook` feature is enabled, we can call the
+ // `set_panic_hook` function at least once during initialization, and then
+ // we will get better error messages if our code ever panics.
+ //
+ // For more details see
+ // https://github.com/rustwasm/console_error_panic_hook#readme
+ #[cfg(feature = "console_error_panic_hook")]
+ console_error_panic_hook::set_once();
+}