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module View.Timer
( timerView
) where
import Html (..)
import Html.Attributes (..)
import Html.Events (..)
import String
import Time (Time)
import Signal
import Maybe
import List
import Model.Model (..)
import Model.Timer (..)
import Model.TimerEdition (..)
import Model.TimerState (..)
import Model.Id (..)
import Update.Update (..)
import Update.UpdateTimer (..)
import View.ActivatedClasses (..)
import Utils.Maybe (..)
timerView : Model -> (Id, Timer) -> Html
timerView model (id, timer) =
div
[ class "timer" ]
[ nameBlock (id, timer)
, timeBlock model (id, timer)
, playPauseBlock (id, timer)
, stopBlock (id, timer)
, removeBlock (id, timer)
]
nameBlock : (Id, Timer) -> Html
nameBlock (id, timer) =
button
[ class "name block" ]
[ text timer.name ]
timeBlock : Model -> (Id, Timer) -> Html
timeBlock model (id, timer) =
let maybeEdition = filterMaybe (\te -> te.id == id) model.timerEdition
in case maybeEdition of
Just edition ->
let isEmptyEdition = List.isEmpty edition.numbers
in button
[ [ (True, "time block edition")
, (isEmptyEdition, "empty")
]
|> activatedClasses
, onClick (Signal.send updates ValidTimerEdition)
]
[ if isEmptyEdition
then
timeWithProgressBar timer
else
text (editionView edition.numbers)
]
Nothing ->
button
[ [ (True, "time block")
, (timer.state == Ringing, "isRinging")
, (timer.state == Running, "isRunning")
]
|> activatedClasses
, onClick
<| if timer.state == Ringing
then Signal.send updates (UpdateTimer id Stop)
else Signal.send updates (EditTimer id)
]
[ timeWithProgressBar timer ]
editionView : Numbers -> String
editionView numbers =
let (minutes, seconds) = toMinutesAndSeconds numbers
in minutes ++ " : " ++ seconds
timeView : Time -> String
timeView time =
let totalSeconds = truncate (time / 1000)
totalMinutes = totalSeconds // 60
restSeconds = totalSeconds `rem` 60
in (String.padLeft 2 '0' (toString totalMinutes)) ++ " : " ++ (String.padLeft 2 '0' (toString restSeconds))
timeWithProgressBar : Timer -> Html
timeWithProgressBar timer =
div
[]
[ span
[ class "progressBar"
, let width =
1 - timer.currentTime / (initTime timer.initialTime)
|> (*) 198
|> round
|> toString
|> flip String.append "px"
in style [ ("width", width) ]
]
[]
, span
[ class "text" ]
[ text (timeView timer.currentTime) ]
]
playPauseBlock : (Id, Timer) -> Html
playPauseBlock (id, timer) =
button
[ class <| "playPause block"
, onClick (Signal.send updates (UpdateTimer id ToggleRunning))
]
[ let icon = if timer.state == Running then "fa-pause" else "fa-play"
in i
[ class <| "fa fa-fw " ++ icon ]
[]
]
stopBlock : (Id, Timer) -> Html
stopBlock (id, timer) =
button
[ class <| "stop block"
, onClick (Signal.send updates (UpdateTimer id Stop))
]
[ i [ class "fa fa-fw fa-stop" ] [] ]
removeBlock : (Id, Timer) -> Html
removeBlock (id, timer) =
button
[ class <| "remove block"
, onClick (Signal.send updates (RemoveTimer id))
]
[ i [ class "fa fa-fw fa-remove" ] [] ]
|