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module View.Timer
( timerView
) where
import Html (..)
import Html.Attributes (..)
import Html.Events (..)
import String
import Time (Time)
import Signal
import Maybe
import List
import Model.Model (..)
import Model.Timer (..)
import Model.TimerEdition (..)
import Model.TimerState (..)
import Model.Id (..)
import Update.Update (..)
import Update.UpdateTimer (..)
import View.ActivatedClasses (..)
import Utils.Maybe (..)
timerView : Model -> (Id, Timer) -> Html
timerView model (id, timer) =
div
[ [ (True, "timer")
, (timer.state == Running, "isRunning")
, (timer.state == Ringing, "isRinging")
]
|> activatedClasses
]
[ nameBlock (id, timer)
, timeBlock model (id, timer)
, playPauseBlock (id, timer)
, stopBlock (id, timer)
, removeBlock (id, timer)
]
nameBlock : (Id, Timer) -> Html
nameBlock (id, timer) =
button
[ class "name block"
, onClick (stopIfRinging (id, timer) (Signal.send updates NoOp))
]
[ text timer.name ]
timeBlock : Model -> (Id, Timer) -> Html
timeBlock model (id, timer) =
let maybeEdition = filterMaybe (\te -> te.id == id) model.timerEdition
in case maybeEdition of
Just edition ->
button
[ class "time block edition"
, onClick (stopIfRinging (id, timer) (Signal.send updates ValidTimerEdition))
]
[ if List.isEmpty edition.numbers
then
text (timeView timer.currentTime)
else
text (editionView edition.numbers)
]
Nothing ->
button
[ class "time block"
, onClick (stopIfRinging (id, timer) (Signal.send updates (EditTimer id)))
]
[ text (timeView timer.currentTime) ]
editionView : Numbers -> String
editionView numbers =
let (minutes, seconds) = toMinutesAndSeconds numbers
in minutes ++ " : " ++ seconds
timeView : Time -> String
timeView time =
let totalSeconds = truncate (time / 1000)
totalMinutes = totalSeconds // 60
restSeconds = totalSeconds `rem` 60
in (String.padLeft 2 '0' (toString totalMinutes)) ++ " : " ++ (String.padLeft 2 '0' (toString restSeconds))
playPauseBlock : (Id, Timer) -> Html
playPauseBlock (id, timer) =
button
[ class <| "playPause block"
, onClick (stopIfRinging (id, timer) (Signal.send updates (UpdateTimer id ToggleRunning)))
]
[ let icon = if timer.state == Running then "fa-pause" else "fa-play"
in i
[ class <| "fa fa-fw " ++ icon ]
[]
]
stopBlock : (Id, Timer) -> Html
stopBlock (id, timer) =
button
[ class <| "stop block"
, onClick (stopIfRinging (id, timer) (Signal.send updates (UpdateTimer id Stop)))
]
[ i [ class "fa fa-fw fa-stop" ] [] ]
removeBlock : (Id, Timer) -> Html
removeBlock (id, timer) =
button
[ class <| "remove block"
, onClick (Signal.send updates (RemoveTimer id))
]
[ i [ class "fa fa-fw fa-remove" ] [] ]
stopIfRinging : (Id, Timer) -> Signal.Message -> Signal.Message
stopIfRinging (id, timer) message =
if timer.state == Ringing
then Signal.send updates (UpdateTimer id Stop)
else message
|