diff options
author | Joris | 2016-09-04 15:52:17 +0200 |
---|---|---|
committer | Joris | 2016-09-04 15:53:32 +0200 |
commit | 8714c3befcf3f9923cf72e8d992ba6d963c0e6e7 (patch) | |
tree | e5ab35a918a95cbfee2f90dc34f3fe57fac42593 | |
parent | cda08750ac7cdd83e73c1110800bea39928ffed9 (diff) |
Upgrade to elm 0.17.1
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | .tmuxinator.yml | 8 | ||||
-rw-r--r-- | Makefile | 26 | ||||
-rw-r--r-- | elm-package.json | 11 | ||||
-rw-r--r-- | package.json | 9 | ||||
-rw-r--r-- | public/index.html | 4 | ||||
-rw-r--r-- | public/style.css | 5 | ||||
-rw-r--r-- | shell.nix | 15 | ||||
-rw-r--r-- | src/Input.elm | 28 | ||||
-rw-r--r-- | src/Main.elm | 52 | ||||
-rw-r--r-- | src/Model.elm | 50 | ||||
-rw-r--r-- | src/Model/Board.elm | 4 | ||||
-rw-r--r-- | src/Model/Cloud.elm | 4 | ||||
-rw-r--r-- | src/Model/Color.elm | 4 | ||||
-rw-r--r-- | src/Model/Config.elm | 4 | ||||
-rw-r--r-- | src/Model/Game.elm | 40 | ||||
-rw-r--r-- | src/Model/Level.elm | 4 | ||||
-rw-r--r-- | src/Model/Player.elm | 4 | ||||
-rw-r--r-- | src/Model/Point.elm | 4 | ||||
-rw-r--r-- | src/Model/Round.elm | 4 | ||||
-rw-r--r-- | src/Model/Vec2.elm | 4 | ||||
-rw-r--r-- | src/Msg.elm | 13 | ||||
-rw-r--r-- | src/Update.elm | 79 | ||||
-rw-r--r-- | src/Update/CloudUpdate.elm | 23 | ||||
-rw-r--r-- | src/Update/Update.elm | 61 | ||||
-rw-r--r-- | src/Utils/Geometry.elm | 4 | ||||
-rw-r--r-- | src/Utils/Physics.elm | 4 | ||||
-rw-r--r-- | src/View.elm (renamed from src/View/Game.elm) | 50 | ||||
-rw-r--r-- | src/View/Round.elm | 4 | ||||
-rw-r--r-- | src/View/Time.elm | 4 |
30 files changed, 286 insertions, 241 deletions
@@ -1,3 +1,4 @@ elm-stuff node_modules +npm-debug.log public/client.js diff --git a/.tmuxinator.yml b/.tmuxinator.yml new file mode 100644 index 0000000..2be1fda --- /dev/null +++ b/.tmuxinator.yml @@ -0,0 +1,8 @@ +name: sharedCost + +windows: + - main: + layout: fff4,119x58,0,0{94x58,0,0,0,24x58,95,0,1} + panes: + - # Empty + - make install && make && make watch diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..daea513 --- /dev/null +++ b/Makefile @@ -0,0 +1,26 @@ +all: build + +clean: + @rm -r node_modules >/dev/null 2>&1 || true + @rm -r elm-stuff >/dev/null 2>&1 || true + +install: + @npm install + @elm package install + +watch: kill-server launch-server watch-client + +# Build and launch +# ---------------- + +kill-server: + @fuser -k 8080/tcp || true + +launch-server: + @./node_modules/http-server/bin/http-server ./public -p 8080 & + +build: + @elm make src/Main.elm --output public/client.js || true + +watch-client: + @./node_modules/nodemon/bin/nodemon.js --watch src -e elm --exec 'clear && make build --silent' diff --git a/elm-package.json b/elm-package.json index 8f4f61e..3552bc1 100644 --- a/elm-package.json +++ b/elm-package.json @@ -5,10 +5,13 @@ "license": "BSD3", "source-directories": ["src"], "exposed-modules": [], - "elm-version": "0.15.1 <= v < 0.16.0", + "elm-version": "0.17.1 <= v < 0.18.0", "dependencies": { - "elm-lang/core": "3.0.0 <= v < 4.0.0", - "evancz/elm-html": "4.0.2 <= v < 5.0.0", - "evancz/elm-svg": "2.0.1 <= v < 3.0.0" + "elm-lang/core": "4.0.5 <= v < 5.0.0", + "elm-lang/html": "1.1.0 <= v < 2.0.0", + "elm-lang/svg": "1.1.1 <= v < 2.0.0", + "elm-lang/keyboard": "1.0.0 <= v < 2.0.0", + "mgold/elm-random-pcg": "3.0.1 <= v < 4.0.0", + "ohanhi/keyboard-extra": "1.1.0 <= v < 2.0.0" } } diff --git a/package.json b/package.json index 571e4af..ba7eb37 100644 --- a/package.json +++ b/package.json @@ -2,14 +2,5 @@ "devDependencies": { "nodemon": "1.9.1", "http-server": "0.8.5" - }, - "scripts": { - "start": "npm run watch", - - "watch": "npm run launch-server & nodemon --watch src -e elm --exec 'npm run build --silent'", - "build": "elm make src/Main.elm --output public/client.js", - - "launch-server": "npm run kill-server && http-server ./public -p 8080", - "kill-server": "fuser -k 8080/tcp || true" } } diff --git a/public/index.html b/public/index.html index 6155f3c..974a6fd 100644 --- a/public/index.html +++ b/public/index.html @@ -13,9 +13,7 @@ </body> <script> - Elm.fullscreen(Elm.Main, { - initialTime: new Date().getTime() - }); + Elm.Main.fullscreen(new Date().getTime()); </script> </html> diff --git a/public/style.css b/public/style.css index 4281b43..209d729 100644 --- a/public/style.css +++ b/public/style.css @@ -1,6 +1,5 @@ -body { margin: 0; } - -body > div { +body { + margin: 0; position: fixed; top: 0; bottom: 0; diff --git a/shell.nix b/shell.nix new file mode 100644 index 0000000..9b7de69 --- /dev/null +++ b/shell.nix @@ -0,0 +1,15 @@ +with import <nixpkgs> {}; { + env = stdenv.mkDerivation { + name = "env"; + buildInputs = [ + elmPackages.elm + nodejs + tmux + tmuxinator + ]; + shellHook = '' + tmux kill-session -t catchvoid >/dev/null 2>&1 + tmuxinator local + ''; + }; +} diff --git a/src/Input.elm b/src/Input.elm deleted file mode 100644 index e18d8be..0000000 --- a/src/Input.elm +++ /dev/null @@ -1,28 +0,0 @@ -module Input where - -import Char exposing (toCode, KeyCode) -import Keyboard exposing (keysDown, arrows, isDown) -import Random -import Time exposing (Time, fps) -import Signal exposing (..) -import Set exposing (Set) - -import Model.Vec2 exposing (Vec2) - -type alias Input = - { dir : Vec2 - , inputKeysDown : Set KeyCode - , delta : Time - } - -getInput : Signal Input -getInput = - let delta = fps 24 - input = map3 Input (map recordIntToVec2 arrows) keysDown delta - in sampleOn delta input - -recordIntToVec2 : {x : Int, y : Int} -> Vec2 -recordIntToVec2 {x, y} = - { x = toFloat x - , y = toFloat y - } diff --git a/src/Main.elm b/src/Main.elm index d257b81..c1bebf5 100644 --- a/src/Main.elm +++ b/src/Main.elm @@ -1,24 +1,28 @@ -module Main where - -import Random -import Html exposing (Html) - -import Model.Game exposing (Game, initialGame) - -import Update.Update exposing (update) - -import Input exposing (getInput) - -import View.Game exposing (renderGame) - -main : Signal Html -main = Signal.map renderGame game - -game : Signal Game -game = - Signal.foldp - update - (initialGame (Random.initialSeed initialTime)) - getInput - -port initialTime : Int +module Main exposing + ( main + ) + +import Html.App exposing (programWithFlags) +import Time +import Keyboard +import Keyboard.Extra as Keyboard + +import Model exposing (init) +import Msg +import Update exposing (update) +import View exposing (view) + +main : Program Float +main = + programWithFlags + { init = init + , update = update + , subscriptions = (\model -> + Sub.batch + [ Time.every 40 Msg.Time + , Sub.map Msg.Keyboard Keyboard.subscriptions + , Keyboard.downs (\keycode -> if keycode == 69 then Msg.Transform else Msg.NoOp) + ] + ) + , view = view + } diff --git a/src/Model.elm b/src/Model.elm new file mode 100644 index 0000000..7e91e87 --- /dev/null +++ b/src/Model.elm @@ -0,0 +1,50 @@ +module Model exposing + ( Model + , init + ) + +import Random.Pcg as Random exposing (Seed) +import Char exposing (KeyCode) +import Time exposing (Time) +import Set +import Set exposing (Set) +import Platform.Cmd +import Keyboard.Extra as Keyboard + +import Msg exposing (Msg) +import Model.Player exposing (..) +import Model.Cloud exposing (..) +import Model.Vec2 exposing (Vec2) +import Model.Config exposing (..) +import Model.Round exposing (Round) +import Model.Board exposing (initBoardSize) + +type alias Model = + { time : Time + , elapsedTime : Float + , boardSize : Vec2 + , currentScore : Int + , player : Player + , cloud : Cloud + , rounds : List Round + , seed : Seed + , keyboard : Keyboard.Model + , transform : Bool + } + +init : Time -> (Model, Cmd Msg) +init time = + let (keyboard, keyboardCmd) = Keyboard.init + in ( { time = time + , elapsedTime = 0 + , boardSize = initBoardSize + , currentScore = 0 + , player = initPlayer + , cloud = initCloud + , rounds = [] + , seed = Random.initialSeed (round time) + , keyboard = keyboard + , transform = False + } + , Cmd.map Msg.Keyboard keyboardCmd + ) diff --git a/src/Model/Board.elm b/src/Model/Board.elm index fe9ac4e..52c7630 100644 --- a/src/Model/Board.elm +++ b/src/Model/Board.elm @@ -1,7 +1,7 @@ -module Model.Board +module Model.Board exposing ( initBoardSize , boardDiagonal - ) where + ) import Model.Vec2 exposing (Vec2) diff --git a/src/Model/Cloud.elm b/src/Model/Cloud.elm index 26b4104..e397d16 100644 --- a/src/Model/Cloud.elm +++ b/src/Model/Cloud.elm @@ -1,9 +1,9 @@ -module Model.Cloud +module Model.Cloud exposing ( Cloud , initCloud , playerPointsCollision , playerPointCollision - ) where + ) import List diff --git a/src/Model/Color.elm b/src/Model/Color.elm index 8452efa..49ece2b 100644 --- a/src/Model/Color.elm +++ b/src/Model/Color.elm @@ -1,8 +1,8 @@ -module Model.Color +module Model.Color exposing ( Color , htmlOutput , mergeColors - ) where + ) type alias Color = { red : Int diff --git a/src/Model/Config.elm b/src/Model/Config.elm index 2973dc7..ea6f9dc 100644 --- a/src/Model/Config.elm +++ b/src/Model/Config.elm @@ -1,7 +1,7 @@ -module Model.Config +module Model.Config exposing ( Config(..) , otherConfig - ) where + ) type Config = White diff --git a/src/Model/Game.elm b/src/Model/Game.elm deleted file mode 100644 index 97fbc4c..0000000 --- a/src/Model/Game.elm +++ /dev/null @@ -1,40 +0,0 @@ -module Model.Game - ( Game - , initialGame - ) where - -import Random exposing (..) -import Char exposing (KeyCode) -import Time exposing (Time) -import Set -import Set exposing (Set) - -import Model.Player exposing (..) -import Model.Cloud exposing (..) -import Model.Vec2 exposing (Vec2) -import Model.Config exposing (..) -import Model.Round exposing (Round) -import Model.Board exposing (initBoardSize) - -type alias Game = - { elapsedTime : Float - , boardSize : Vec2 - , keysDown : Set KeyCode - , currentScore : Int - , player : Player - , cloud : Cloud - , rounds : List Round - , seed : Seed - } - -initialGame : Seed -> Game -initialGame seed = - { elapsedTime = 0 - , boardSize = initBoardSize - , keysDown = Set.empty - , currentScore = 0 - , player = initPlayer - , cloud = initCloud - , rounds = [] - , seed = seed - } diff --git a/src/Model/Level.elm b/src/Model/Level.elm index d058d53..9a60b9a 100644 --- a/src/Model/Level.elm +++ b/src/Model/Level.elm @@ -1,10 +1,10 @@ -module Model.Level +module Model.Level exposing ( currentLevel , currentLevelScore , currentLevelNumber , progressiveColor , levelScoreDuration - ) where + ) import Time exposing (Time) import Debug diff --git a/src/Model/Player.elm b/src/Model/Player.elm index 6858893..37a1a7f 100644 --- a/src/Model/Player.elm +++ b/src/Model/Player.elm @@ -1,9 +1,9 @@ -module Model.Player +module Model.Player exposing ( Player , initPlayer , getPlayerSize , playerSpeed - ) where + ) import Model.Vec2 exposing (..) import Model.Config exposing (..) diff --git a/src/Model/Point.elm b/src/Model/Point.elm index c0daeaf..929fda8 100644 --- a/src/Model/Point.elm +++ b/src/Model/Point.elm @@ -1,11 +1,11 @@ -module Model.Point +module Model.Point exposing ( Point , pointMove , pointSize , pointSpeed , pointSpawnDist , pointAwayDist - ) where + ) import Model.Vec2 exposing (..) import Model.Board exposing (boardDiagonal) diff --git a/src/Model/Round.elm b/src/Model/Round.elm index 4586ede..c983839 100644 --- a/src/Model/Round.elm +++ b/src/Model/Round.elm @@ -1,7 +1,7 @@ -module Model.Round +module Model.Round exposing ( Round , maybeBestRound - ) where + ) import List import Time exposing (Time) diff --git a/src/Model/Vec2.elm b/src/Model/Vec2.elm index 85ff008..4bb5f31 100644 --- a/src/Model/Vec2.elm +++ b/src/Model/Vec2.elm @@ -1,4 +1,4 @@ -module Model.Vec2 +module Model.Vec2 exposing ( Vec2 , add , sub @@ -8,7 +8,7 @@ module Model.Vec2 , clockwiseRotate90 , isNull , originVec - ) where + ) type alias Vec2 = { x : Float diff --git a/src/Msg.elm b/src/Msg.elm new file mode 100644 index 0000000..4b7d32e --- /dev/null +++ b/src/Msg.elm @@ -0,0 +1,13 @@ +module Msg exposing + ( Msg(..) + ) + +import Time exposing (Time) + +import Keyboard.Extra as Keyboard + +type Msg = + NoOp + | Time Time + | Keyboard Keyboard.Msg + | Transform diff --git a/src/Update.elm b/src/Update.elm new file mode 100644 index 0000000..8aea214 --- /dev/null +++ b/src/Update.elm @@ -0,0 +1,79 @@ +module Update exposing + ( update + ) + +import List +import Char exposing (fromCode, toCode, KeyCode) +import Maybe +import Set +import Set exposing (Set) +import Time exposing (Time) +import Keyboard.Extra as Keyboard + +import Msg exposing (Msg(..)) +import Model.Player exposing (..) +import Model.Vec2 exposing (..) +import Model.Config exposing (otherConfig) +import Model.Cloud exposing (..) +import Model exposing (..) +import Model.Round exposing (Round) + +import Utils.Geometry exposing (..) +import Utils.Physics exposing (getNewPosAndSpeed) + +import Update.CloudUpdate exposing (cloudUpdate) + +update : Msg -> Model -> (Model, Cmd Msg) +update msg model = + case msg of + NoOp -> + (model, Cmd.none) + + Time time -> + (updateTime time model, Cmd.none) + + Keyboard keyboardMsg -> + let (keyboard, keyboardCmd) = Keyboard.update keyboardMsg model.keyboard + in ( { model | keyboard = keyboard } + , Cmd.map Keyboard keyboardCmd + ) + + Transform -> + ({ model | transform = True }, Cmd.none) + +updateTime : Time -> Model -> Model +updateTime time model = + let delta = time - model.time + dir = case Keyboard.arrows model.keyboard of {x, y} -> {x = toFloat x, y = toFloat y} + hostilePoints = model.cloud.points (otherConfig model.player.config) + in if(playerPointsCollision model.elapsedTime model.player (getPlayerSize model.currentScore) hostilePoints) + then + { model + | time = time + , elapsedTime = 0 + , currentScore = 0 + , cloud = initCloud + , rounds = (Round model.elapsedTime model.currentScore) :: model.rounds + } + else + let newPlayer = updatePlayer delta model.boardSize dir (Debug.log "transform" model.transform) model.player (getPlayerSize model.currentScore) + (newCloud, addScore, newSeed) = cloudUpdate model.elapsedTime model.boardSize model.seed newPlayer (getPlayerSize model.currentScore) model.cloud model.currentScore + in + { model + | time = time + , elapsedTime = model.elapsedTime + delta + , currentScore = model.currentScore + addScore + , player = newPlayer + , cloud = newCloud + , seed = newSeed + , transform = False + } + +updatePlayer : Float -> Vec2 -> Vec2 -> Bool -> Player -> Float -> Player +updatePlayer dt boardSize dir transform player playerSize = + let (pos, speed) = getNewPosAndSpeed dt dir playerSpeed (player.pos, player.speed) + newConfig = if transform then otherConfig player.config else player.config + in { pos = inBoard boardSize playerSize pos + , speed = speed + , config = newConfig + } diff --git a/src/Update/CloudUpdate.elm b/src/Update/CloudUpdate.elm index 359f02c..559acc9 100644 --- a/src/Update/CloudUpdate.elm +++ b/src/Update/CloudUpdate.elm @@ -1,9 +1,9 @@ -module Update.CloudUpdate +module Update.CloudUpdate exposing ( cloudUpdate - ) where + ) import List -import Random exposing (..) +import Random.Pcg as Random exposing (Seed, Generator) import Model.Vec2 exposing (..) import Model.Player exposing (..) @@ -71,14 +71,14 @@ getNewPoint elapsedTime boardSize seed currentScore = pointInitPos : Vec2 -> Seed -> (Vec2, Seed) pointInitPos boardSize seed = - let (rand, seed') = generate floatGen seed + let (rand, seed') = Random.step (Random.float 0 1) seed angle = rand * (degrees 360) dist = pointSpawnDist boardSize in (polarToCartesian angle dist, seed') pointDestination : Vec2 -> Seed -> (Vec2, Seed) pointDestination boardSize seed = - case generateMany 4 floatGen seed of + case Random.step (Random.list 4 (Random.float 0 1)) seed of ([r1, r2, r3, r4], seed') -> ( randomBoardPosition boardSize (r1, r2) (r3, r4) , seed' @@ -88,19 +88,6 @@ pointDestination boardSize seed = , seed ) -generateMany : Int -> Generator a -> Seed -> (List a, Seed) -generateMany count gen seed = - if count == 0 - then - ([], seed) - else - let (rand, seed') = generate gen seed - (randList, seed'') = generateMany (count - 1) gen seed' - in (rand :: randList, seed'') - -floatGen : Generator Float -floatGen = float 0 1 - randomBoardPosition : Vec2 -> (Float, Float) -> (Float, Float) -> Vec2 randomBoardPosition boardSize (randomX, randomY) (percentX, percentY) = let width = boardSize.x * percentX diff --git a/src/Update/Update.elm b/src/Update/Update.elm deleted file mode 100644 index 2514aac..0000000 --- a/src/Update/Update.elm +++ /dev/null @@ -1,61 +0,0 @@ -module Update.Update - ( update - ) where - -import List -import Char exposing (fromCode, toCode, KeyCode) -import Maybe -import Set -import Set exposing (Set) - -import Model.Player exposing (..) -import Model.Vec2 exposing (..) -import Model.Config exposing (otherConfig) -import Model.Cloud exposing (..) -import Model.Game exposing (..) -import Model.Round exposing (Round) - -import Utils.Geometry exposing (..) -import Utils.Physics exposing (getNewPosAndSpeed) - -import Update.CloudUpdate exposing (cloudUpdate) - -import Input exposing (Input) - -update : Input -> Game -> Game -update input game = - let hostilePoints = game.cloud.points (otherConfig game.player.config) - in if(playerPointsCollision game.elapsedTime game.player (getPlayerSize game.currentScore) hostilePoints) - then - { game - | elapsedTime = 0 - , currentScore = 0 - , cloud = initCloud - , rounds = (Round game.elapsedTime game.currentScore) :: game.rounds - } - else - let newPlayer = playerStep input.delta game.boardSize input.dir (newKeyCode game.keysDown input.inputKeysDown) game.player (getPlayerSize game.currentScore) - (newCloud, addScore, newSeed) = cloudUpdate game.elapsedTime game.boardSize game.seed newPlayer (getPlayerSize game.currentScore) game.cloud game.currentScore - in - { game - | elapsedTime = game.elapsedTime + input.delta - , keysDown = input.inputKeysDown - , currentScore = game.currentScore + addScore - , player = newPlayer - , cloud = newCloud - , seed = newSeed - } - -playerStep : Float -> Vec2 -> Vec2 -> (KeyCode -> Bool) -> Player -> Float -> Player -playerStep dt boardSize dir newKey player playerSize = - let (pos, speed) = getNewPosAndSpeed dt dir playerSpeed (player.pos, player.speed) - newConfig = if (newKey 69) then otherConfig player.config else player.config - in { pos = inBoard boardSize playerSize pos - , speed = speed - , config = newConfig - } - -newKeyCode : Set KeyCode -> Set KeyCode -> KeyCode -> Bool -newKeyCode lastKeyCodes newKeyCodes keyCode = - let contains = not << List.isEmpty << List.filter (\kc -> kc == keyCode) << Set.toList - in not (contains lastKeyCodes) && (contains newKeyCodes) diff --git a/src/Utils/Geometry.elm b/src/Utils/Geometry.elm index 5e0d4a2..c4a4539 100644 --- a/src/Utils/Geometry.elm +++ b/src/Utils/Geometry.elm @@ -1,8 +1,8 @@ -module Utils.Geometry +module Utils.Geometry exposing ( polarToCartesian , distance , inBoard - ) where + ) import Model.Vec2 exposing (..) diff --git a/src/Utils/Physics.elm b/src/Utils/Physics.elm index acf37ae..5da3737 100644 --- a/src/Utils/Physics.elm +++ b/src/Utils/Physics.elm @@ -1,8 +1,8 @@ -module Utils.Physics +module Utils.Physics exposing ( getNewPosAndSpeed , getMove , getWaveMove - ) where + ) import Model.Vec2 exposing (..) diff --git a/src/View/Game.elm b/src/View.elm index 2bef2ae..822c2d2 100644 --- a/src/View/Game.elm +++ b/src/View.elm @@ -1,6 +1,6 @@ -module View.Game - ( renderGame - ) where +module View exposing + ( view + ) import Html exposing (Html) import Svg exposing (..) @@ -9,9 +9,9 @@ import List import Time exposing (Time) +import Model exposing (Model) import Model.Vec2 exposing (Vec2) import Model.Player exposing (..) -import Model.Game exposing (Game) import Model.Point exposing (..) import Model.Config exposing (..) import Model.Round exposing (..) @@ -20,29 +20,29 @@ import Model.Color exposing (htmlOutput) import View.Round exposing (roundView) -renderGame : Game -> Html -renderGame game = - let renderPoints config = List.map (renderPoint game.boardSize game.elapsedTime config) (game.cloud.points config) +view : Model -> Html msg +view model = + let renderPoints config = List.map (renderPoint model.boardSize model.elapsedTime config) (model.cloud.points config) in svg [ width "100%" , height "100%" , Svg.Attributes.style ("background-color: " ++ backgroundColor ++ ";") - , viewBox ("0 0 " ++ (toString game.boardSize.x) ++ " " ++ (toString (game.boardSize.y + headerHeight))) + , viewBox ("0 0 " ++ (toString model.boardSize.x) ++ " " ++ (toString (model.boardSize.y + headerHeight))) ] - [ renderBoard game.currentScore - , renderPlayer game.boardSize game.player (getPlayerSize game.currentScore) + [ renderBoard model.currentScore + , renderPlayer model.boardSize model.player (getPlayerSize model.currentScore) , g [] (renderPoints White) , g [] (renderPoints Black) - , renderScore game.boardSize game.elapsedTime game.rounds game.currentScore - , hideNewPoints game.boardSize - , renderHeader game + , renderScore model.boardSize model.elapsedTime model.rounds model.currentScore + , hideNewPoints model.boardSize + , renderHeader model ] headerHeight : Float headerHeight = 115 -renderHeader : Game -> Svg -renderHeader game = +renderHeader : Model -> Svg msg +renderHeader model = g [] [ rect @@ -65,19 +65,19 @@ renderHeader game = , fontStyle "italic" ] [ tspan - [ x (toString (game.boardSize.x / 2)) + [ x (toString (model.boardSize.x / 2)) , y "75" , textAnchor "middle" ] [ text "Catch the points of your color, avoid the other points." ] , tspan - [ x (toString (game.boardSize.x / 2)) + [ x (toString (model.boardSize.x / 2)) , y "92" , textAnchor "middle" ] [ text "Use the arrow keys to move and 'e' to change your color." ] ] - , ( case maybeBestRound game.rounds of + , ( case maybeBestRound model.rounds of Nothing -> text "" Just bestRound -> @@ -97,7 +97,7 @@ renderHeader game = backgroundColor : String backgroundColor = "#1B203F" -renderBoard : Int -> Svg +renderBoard : Int -> Svg msg renderBoard currentScore = rect [ y (toString headerHeight) @@ -107,7 +107,7 @@ renderBoard currentScore = ] [] -renderPlayer : Vec2 -> Player -> Float -> Svg +renderPlayer : Vec2 -> Player -> Float -> Svg msg renderPlayer boardSize player playerSize = renderCircle boardSize player.pos playerSize (playerColor player.config) @@ -117,7 +117,7 @@ playerColor config = White -> "#F0F0F0" Black -> "#0E1121" -renderPoint : Vec2 -> Float -> Config -> Point -> Svg +renderPoint : Vec2 -> Float -> Config -> Point -> Svg msg renderPoint boardSize elapsedTime config point = let pos = pointMove point elapsedTime in renderCircle boardSize pos pointSize (playerColor config) @@ -128,7 +128,7 @@ pointColor config = White -> "white" Black -> "black" -renderCircle : Vec2 -> Vec2 -> Float -> String -> Svg +renderCircle : Vec2 -> Vec2 -> Float -> String -> Svg msg renderCircle boardSize pos size color = circle [ cx (toString (pos.x + boardSize.x / 2)) @@ -138,7 +138,7 @@ renderCircle boardSize pos size color = ] [] -renderScore : Vec2 -> Time -> List Round -> Int -> Svg +renderScore : Vec2 -> Time -> List Round -> Int -> Svg msg renderScore boardSize elapsedTime rounds score = let scorePos = { x = 0.0 @@ -155,7 +155,7 @@ renderScore boardSize elapsedTime rounds score = else renderText boardSize scorePos scoreText -renderText : Vec2 -> Vec2 -> String -> Svg +renderText : Vec2 -> Vec2 -> String -> Svg msg renderText boardSize pos content = text' [ x (toString (pos.x + boardSize.x / 2)) @@ -170,7 +170,7 @@ renderText boardSize pos content = [ text content ] ] -hideNewPoints : Vec2 -> Svg +hideNewPoints : Vec2 -> Svg msg hideNewPoints boardSize = let size = (pointAwayDist boardSize) + pointSize - (Basics.max boardSize.x boardSize.y) / 2 diff --git a/src/View/Round.elm b/src/View/Round.elm index 2648aa8..a3f34e2 100644 --- a/src/View/Round.elm +++ b/src/View/Round.elm @@ -1,6 +1,6 @@ -module View.Round +module View.Round exposing ( roundView - ) where + ) import Model.Round exposing (..) diff --git a/src/View/Time.elm b/src/View/Time.elm index e6cfad6..6e6d261 100644 --- a/src/View/Time.elm +++ b/src/View/Time.elm @@ -1,6 +1,6 @@ -module View.Time +module View.Time exposing ( timeView - ) where + ) import Time exposing (Time) |