diff options
author | Joris Guyonvarch | 2015-03-07 15:12:02 +0100 |
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committer | Joris Guyonvarch | 2015-03-07 15:12:02 +0100 |
commit | 17a58e0c4c67f27d87635bf1b2ca50fb11795ad3 (patch) | |
tree | 8de99cdf0b4021ca6db6920537e7d0fa250e90bc /src/Utils | |
parent | 336816d2e8ab4afff1562123dfde61bf3a68e61c (diff) |
Organizing source code with subdirectories
Diffstat (limited to 'src/Utils')
-rw-r--r-- | src/Utils/Geometry.elm | 27 | ||||
-rw-r--r-- | src/Utils/Physics.elm | 46 |
2 files changed, 73 insertions, 0 deletions
diff --git a/src/Utils/Geometry.elm b/src/Utils/Geometry.elm new file mode 100644 index 0000000..085026f --- /dev/null +++ b/src/Utils/Geometry.elm @@ -0,0 +1,27 @@ +module Utils.Geometry + ( polarToCartesian + , distance + , inBoard + ) where + +import Model.Vec2 (..) +import Model.Board (boardSize) + +polarToCartesian : Float -> Float -> Vec2 +polarToCartesian angle dist = + { x = dist * (cos angle) + , y = dist * (sin angle) + } + +distance : Vec2 -> Vec2 -> Float +distance v1 v2 = sqrt((v2.x - v1.x)^2 + (v2.y - v1.y)^2) + +inBoard : Float -> Vec2 -> Vec2 +inBoard size pos = + let leftX = -boardSize.x / 2 + size + rightX = boardSize.x / 2 - size + bottomY = -boardSize.y / 2 + size + topY = boardSize.y / 2 - size + in { x = clamp leftX rightX pos.x + , y = clamp bottomY topY pos.y + } diff --git a/src/Utils/Physics.elm b/src/Utils/Physics.elm new file mode 100644 index 0000000..751af6c --- /dev/null +++ b/src/Utils/Physics.elm @@ -0,0 +1,46 @@ +module Utils.Physics + ( getNewPosAndSpeed + , getMove + , getWaveMove + ) where + +import Model.Vec2 (..) + +getNewPosAndSpeed : Float -> Vec2 -> (Float -> Float) -> (Vec2, Vec2) -> (Vec2, Vec2) +getNewPosAndSpeed dt dir computeSpeed (pos, speed) = + let move = getMove (computeSpeed dt) dir + acc = getAcc move speed + newPos = getNewPos dt acc speed pos + newSpeed = getNewSpeed dt acc speed + in ( newPos + , newSpeed + ) + +getMove : Float -> Vec2 -> Vec2 +getMove speed dir = + if (isNull dir) + then {x = 0, y = 0} + else + let angle = atan2 dir.y dir.x + in { x = speed * cos angle + , y = speed * sin angle + } + +getWaveMove : Float -> Vec2 -> Float -> Float -> Vec2 +getWaveMove speed dir amplitude period = + let move = getMove speed dir + perpendMove = + getMove + (amplitude * (sin ((norm move) / period))) + (clockwiseRotate90 move) + in move `add` perpendMove + +getAcc : Vec2 -> Vec2 -> Vec2 +getAcc move speed = (move `div` 300) `sub` (speed `div` 300) + +getNewPos : Float -> Vec2 -> Vec2 -> Vec2 -> Vec2 +getNewPos dt acc speed pos = + ((dt^2 / 2) `mul` acc) `add` ((dt `mul` speed) `add` pos) + +getNewSpeed : Float -> Vec2 -> Vec2 -> Vec2 +getNewSpeed dt acc speed = add (mul dt acc) speed |